Comments (5)
Agreed. I assume it's because you have 1 HP, and that fulfills the HP% leech requirement. I guess that could be another reason to use Transcendence on your build lol. If anything this should be a config option.
from teammaterevive.
Tbh, I can't think of a way to fix this other than making it revive slower the lower health you have.
(Also, it should be a config to go on %hp OR set amount of hp, as well has the amount of hp you need)
from teammaterevive.
I am planning on making the revive takes a certain amount of time, and then making it so you lose a percentage of health over that time period. This might help with this problem. Mainly I am super busy with school at the moment so I don't have time to do stuff but I am open to PRs
from teammaterevive.
This will be fixed in the next update so stay tuned! (Also, we're keeping a little bonus for transcendence builds
from teammaterevive.
This should be fixed now
from teammaterevive.
Related Issues (20)
- Non-host cannot see anything to do with mod HOT 3
- Players that don't have the mod cannot see the floating skull but they can revive you HOT 1
- Not working after DLC update HOT 10
- Respawning after death sometimes puts you under the map HOT 2
- Version without death curse option. HOT 6
- Game won't load with both TeammateRevive and ExtendedLoadout HOT 3
- Toggle related items and artifacts via config HOT 4
- Multiplayer death desync issue HOT 2
- Multiplayer not working HOT 3
- Mod is broken by patch 1.2.3 HOT 4
- Workflow for automatic deployment HOT 1
- Configurable respawns during certain events HOT 3
- Death Curse Mechanic items spawning when not enabled, causing lost items/wasted purchases. HOT 3
- HUD hook throws nullref and blows up the HUD entirely HOT 1
- Dead Man's Hand still spawns even when "Hide Death Curse mode items" is set to True HOT 4
- Optional "limited respawns" in config HOT 1
- "find" command bug
- Only revived teammate gets cursed HOT 1
- death curse in prismatic trials HOT 1
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from teammaterevive.