Comments (1)
Hey, @Jamesthe1 thanks for the suggestion.
After a lot of time spent on trying to balance Death Curse mod, I'm pretty sure that it is impossible to add limitless reviving that will not make game easier. The reason I personally and I assume a lot of other player will have this mod is to minimize gameplay downtime. When you're showing RoR2 to your friend in coop, you will inevitably have skill gap that will lead to your friend dying and be forced to just watch as you play. That isn't very fun.
And I think, this is important not only in high skill-gap situation. Original game approach have problem that if character dies, they have less time to gather items and will most probably loose access to level boss items. That lead to situation that other characters will become more powerful. That is somewhat mitigated if you do loop or two, but if you want to fight Mythrix loopless, it is feels bad even if you fine with having some gameplay downtime.
For these reasons, no matter what approaches I experimented, I never wanted to sacrifice limitless revives. I just tried to make dying more impactful with longer-lasted consequences that are felt immediately. And I still feel that way - I think limitless revives just make game more enjoyable for all characters even if making it somewhat easier.
I suggest approaching reviving as necessity. Like you always need to do it. Death Curse designed in a way that will cut HP a lot on first curse, but it is less noticeable with each consequent curse, so if your team dying a lot, you as a group can just decide to be okay with having curse or two. And unlike real Shaped Glass buff, it will not remove one-hit protection, so if you're good, you can survive with 10+ curses and even receive some shots from time to time.
You can also enforce this and add extra challenge by buying Dead Man's Hand with Newt. It will ensure no one will be left out. :)
So in summary, I acknowledge issue you're trying to solve here - there is one. But I feel that having limited revives will just make game less enjoyable. Curious what @nathanpovo thinks.
from teammaterevive.
Related Issues (20)
- Non-host cannot see anything to do with mod HOT 3
- People with Transcendence can instantly revive other teammates. HOT 5
- Players that don't have the mod cannot see the floating skull but they can revive you HOT 1
- Not working after DLC update HOT 10
- Respawning after death sometimes puts you under the map HOT 2
- Version without death curse option. HOT 6
- Game won't load with both TeammateRevive and ExtendedLoadout HOT 3
- Toggle related items and artifacts via config HOT 4
- Multiplayer death desync issue HOT 2
- Multiplayer not working HOT 3
- Mod is broken by patch 1.2.3 HOT 4
- Workflow for automatic deployment HOT 1
- Configurable respawns during certain events HOT 3
- Death Curse Mechanic items spawning when not enabled, causing lost items/wasted purchases. HOT 3
- HUD hook throws nullref and blows up the HUD entirely HOT 1
- Dead Man's Hand still spawns even when "Hide Death Curse mode items" is set to True HOT 4
- "find" command bug
- Only revived teammate gets cursed HOT 1
- death curse in prismatic trials HOT 1
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from teammaterevive.