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Real-time viewer for Uru and Myst V level assets, based on libHSPlasma.

License: GNU General Public License v3.0

CMake 0.09% GLSL 0.45% C++ 75.52% C 23.10% Objective-C 0.77% Shell 0.03% Batchfile 0.03%
rendering opengl uru myst mystv assets videogame 3dviewer

prpviewer's Introduction

PRPViewer

This is a realtime viewer for Uru and Myst V game assets. It relies on the open-sourced Plasma engine to load levels and extract enough information to perform realtime rendering.

This project was tested on Windows and macOS. After cloning the repository, run configure.bat or configure.sh depending on your environment to build and setup all dependencies. You can then use Cmake to generate the main project from the repository root.

More information in this series of blog posts:

Result 1 Result 2 Result 3 Result 4

License

Libraries in src/libs/* and external/* remain under their respective licenses. This work is based on the awesome libhsplasma project, licensed under GPLv3. PRPViewer is thus also licensed under the GPLv3.

prpviewer's People

Contributors

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prpviewer's Issues

Colored fog rendering

Each age is supposed to be associated with a background color used for the fog. For now I'm only providing a color picker, as I was not able to find where this info is stored in the assets files / accessible through the API. Finding it and using it would help get closer to the in-game rendering.

Billboard support

The billboard support is partial for now, I'm only keeping up-axis constraints if I recall correctly. The scaling of the billboard planes is also broken (see Jalak trees for instance).

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