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View Code? Open in Web Editor NEWAdvanced mining machines for Minecraft.
Home Page: https://www.curseforge.com/minecraft/mc-mods/additional-enchanted-miner
License: GNU Lesser General Public License v3.0
Advanced mining machines for Minecraft.
Home Page: https://www.curseforge.com/minecraft/mc-mods/additional-enchanted-miner
License: GNU Lesser General Public License v3.0
In the original version you were able to move Silk Touch AND Fortune onto the QuarryPlus machines.
That way, on the quarry, you were able to select, which blocks were supposed to be mined with silk touch, and which to be mined with fortune, using the ListEditor.
the PumpPlus, too has different (non exclusive) effects for these enchantments.
It is not possible to do so in the current 1.12.2 build.
Add config to disable each machine without changing entry name and category for modpacks.
Change logic to disable machines. Use Map[String, _]
, whose key is machine name.
https://github.com/Kotori316/QuarryPlus/blob/1.12/src/main/scala/com/yogpc/qp/Config.scala
The quarry when equipped with a pump does get the source blocks. It still treats the disintegrating non-source blocks as if they were source blocks and tries to pick them up even tho it can't. In order to make drill bit advance beyond them you have to place a block on them to help the liquid decay faster.
When I send energy with an obstacle in the building range of QuarryPlus frame, all machines are stopped.
When I try to quit Minecraft in this state, the Java Platform will stop. LoiLo recorder using Java was also stopped.
Since Java is down, no crash reports are generated.
Is it possible to fix it?
・Recording
https://youtu.be/vt3PcR_VNjw
・Introduced MOD
Java:re1.8.0_181
1.12.2-forge1.12.2-14.23.4.2766
AdditionalEnchantedMiner-1.12.2-0.10.4-universal
appliedenergistics2-rv6-stable-1
ExtraCells-1.12.2-2.6.1a
EnderCore-1.12.2-0.5.43
EnderIO-1.12.2-5.0.37
MCMultiPart-2.5.3
Mekanism-1.12.2-9.4.13.349
MekanismGenerators-1.12.2-9.4.13.349
MekanismTools-1.12.2-9.4.13.349
QuarryPlus and ChunkDestroyer can't dig buildings in Twilight Forest such as Lich Tower, Labyrinth and Dark Tower because of being not achieved the Advancements added by the mod.
The machines use fakeplayer, a dummy player for automation, which has Advancements just like normal players. The mod checks whether the players have completed advancements for the dungeon.
I don't see any mention of this mod in the Crafttweaker wiki, and the config does not seem to offer a way to control specifically which items a machine requires to build using the workbench. Some sort of way to control exactly which items and how many of each are required to build each machine would be useful.
When extra utilities 2 is installed alongside QuarryPlus the game crashes on startup
If I use a hopper or other extraction device with the solid fuel quarry, it quickly empties the items that the quarry is using as fuel, causing it to shut down rather quickly.
There are no entries on the GUI which is showed when you shit-right-clicked the machine with enchanted ListEditor.
Crushed with this stack trace.
java.lang.NoClassDefFoundError: buildcraft/api/mj/IMjConnector
at com.yogpc.qp.block.BlockQuarry.createNewTileEntity(BlockQuarry.java:156)
at com.yogpc.qp.block.BlockQuarry.func_149915_a(BlockQuarry.java:46)
at net.minecraft.block.Block.createTileEntity(Block.java:1274)
at net.minecraft.world.chunk.Chunk.func_177436_a(Chunk.java:623)
at net.minecraft.world.World.func_180501_a(World.java:342)
at net.minecraft.item.ItemBlock.placeBlockAt(ItemBlock.java:180)
at net.minecraft.item.ItemBlock.func_180614_a(ItemBlock.java:54)
at net.minecraft.item.ItemStack.func_179546_a(ItemStack.java:187)
at net.minecraft.client.multiplayer.PlayerControllerMP.func_187099_a(PlayerControllerMP.java:467)
at net.minecraft.client.Minecraft.func_147121_ag(Minecraft.java:1577)
at net.minecraft.client.Minecraft.func_184117_aA(Minecraft.java:2252)
at net.minecraft.client.Minecraft.func_184118_az(Minecraft.java:2018)
at net.minecraft.client.Minecraft.func_71407_l(Minecraft.java:1806)
at net.minecraft.client.Minecraft.func_71411_J(Minecraft.java:1096)
at net.minecraft.client.Minecraft.func_99999_d(Minecraft.java:397)
at net.minecraft.client.main.Main.main(SourceFile:123)
at sun.reflect.NativeMethodAccessorImpl.invoke0(Native Method)
at sun.reflect.NativeMethodAccessorImpl.invoke(NativeMethodAccessorImpl.java:62)
at sun.reflect.DelegatingMethodAccessorImpl.invoke(DelegatingMethodAccessorImpl.java:43)
at java.lang.reflect.Method.invoke(Method.java:483)
at net.minecraft.launchwrapper.Launch.launch(Launch.java:135)
at net.minecraft.launchwrapper.Launch.main(Launch.java:28)
Caused by: java.lang.ClassNotFoundException: buildcraft.api.mj.IMjConnector
at net.minecraft.launchwrapper.LaunchClassLoader.findClass(LaunchClassLoader.java:191)
at java.lang.ClassLoader.loadClass(ClassLoader.java:424)
at java.lang.ClassLoader.loadClass(ClassLoader.java:357)
... 22 more
Caused by: java.lang.NullPointerException
Game crashes on startup with the following crash report. Tried versions 0.9.20 and 0.9.21
crash-2018-09-30_18.05.53-client.txt
When using EcologyMod in conjunction with Quarryplus, minecraft crashes on load.
Now you can remove machines by pickaxe and wrench from Thermal Foundation and IC2.
It'll be good if you can use wrenches from other mods to remove machines. Wrench usually implements either or both BC's API and CoFHCore's API.
Could you add a quarry that runs directly off solid fuel (aka coal, wood, charcoal) at a fixed speed?
Reason for this I'm working on a mod pack that has a progression on the quarry, and solid fuel quarry would be the entry tier.
I am using a different mod that has functionality, but QuarryPlus looks more impressive.
launched on my client fine but getting this during server start
I've got some problems with my QuarryPlus. It stopped making the frame halfway. It's in frame mode, it is getting about 1500-1600RF/t and it doesn't move. I'm using Magmatic Dynamos to power it with EnderIO conduits.
I'm using latest version (0.11.2)
Adding JEI page allows user to get how to use the machine in game. Players want to know its recipe and how it works on JEI. Dummy recipes for machine help them.
Crash report https://gist.github.com/AbrahamArmasCordero/2ce2f73291a32771cf583ecb6678f7bf
BC 7.99.23
Forge 14.23.5.2768
described in here (http://forum.minecraftuser.jp/viewtopic.php?f=13&t=8076&start=500#p216359)
So, in regards to Milii20's request with the Replacer, it's an awesome block, but like you had stated in the Wiki, with regards to the replacer it's really OP therefore it's disabled by default. But what if, you had to constantly feed the blocks you wanted to replace into the Replacer or it won't replace the blocks the quarry mines? That way, it can't be exploited to be used as an infinite ore generator.
Due to the change in this page,
Fix all API names having uppercase characters. The old scheme was "BuildCraftAPI|", and the new scheme is "buildcraftapi_".
this mod doesn't provide any function related to BuildCraft.
Japanese original report is here.
When the QuarryPlus is enchanted with Level 27, the frame gets built, but the Quarry does not mine anything.
So, keeping the original Solid Quarry as an early game option, what if, when you got the Powered Quarry you could power it with Solid Fuels the same way? The fuel it burns would fill up an Internal Power Buffer as it burns, a Buffer that can't be extracted from, only inserted into.
Instead of having dedicated blocks that you have to place down next to the Quarry, why not replace them with Module Items? Like for instance, in other mods you'd right click on the machine and open a GUI, then it would have Upgrade Slots. Well, in Additional Enchanted Miner, why not have slots in the machines where you can install them as Modules? Also, why not have the Modules work in more than just the Quarry, like for Example, say you turn the QuarryPump into a "Pump Module", What if you could insert that into the Mining Well? If the Mining Well strikes Water or Lava, why not have the Mining Well suck it up into an internal tank only enabled by the Pump Module?
So, this kind of goes with the second suggestion, since the Experience Pump sucks up Experience Orbs, why not have it convert the Experience Orbs into xpjuice that can be pumped out of the Machine with the additional functionality that you can press a button within the machine's GUI to get all the Experience Stored in the Machine? The machine could have two different Fluid Tanks, one for regular fluids, the other for xpjuice.
So, it's great to be able to have the EnchantMover Blocks, but what if instead of having to use a dedicated block to move the Enchantments over and over again, why not add Slots in the machines to add Enchantments to it? Say you can only apply up to 3 Enchantments at once per Machine to make it Balanced. Like, you can only insert 3 different enchanted books at one time.
Instead of having a Y-Setter item, why not have the ability to change the Y level within the Machine's GUI? Also, showing the current Y level within the Machine's GUI would also be a nice change.
Okay, so, since QuarryPlus or Additional Enchanted Miner is no longer an addon for Buildcraft and the mod is kind of swaying away from BC, why not name it something else that reflects what the mod actually is? Additional Enchanted Miner implies it's an Addon for a Mod rather than a Standalone Mod with no dependencies.
That's all from me for now. :)
So, we all know that once the Quarry is done, it leaves a HUGE hole in the ground, which, if you're using the Quarry underground can be a breeding ground for Monsters. How the Torch Placer Module would work is once the Quarry Reaches the bottom layer or whatever layer was set on the Y Setter is it would place Torches on that layer where the light level is on or below light level 7.
With
When QuarryPlus with BC's pipe connected finishs its work, the enchantments of the machine disappear.
The bug does not happen when item conduit from Ender IO is connected to extract items. Only connecting BC pipe causes this bug.
How to set the area, using marker plus or default area, doesn't matter.
Original comment - https://kotori316.blog.fc2.com/blog-entry-14.html#comment47
When i try to craft a quarry plus in a workbench it gives me a miningwell plus or when i try to craft something I want gives me something else and the loading bar is unsynced and sometimes disappear.
I'm playing in a server.
Version: AdditionalEnchantedMiner-1.12.2-0.8.8-universal
Screenshot:
http://prntscr.com/jgnvct
http://prntscr.com/jgnw4g
I have a couple of requests, what about an addon for the Quarry that's kind of like the pump, but it pulls in experience instead, like you know how if you mine the material with a regular pickaxe you can get the experience per item you mine, well for example the Quarry could be mining items, some items would need the auto-smelt enchantment to get the experience like Iron for example where that item has to be smelted, but other items that don't need to be smelted the quarry could get the experience whether it has the enchantment or not and the Insight enchantment from Thermal Foundation could stack onto that. But the only way the quarry would mine with experience is if you had that specific block hooked up to it, like how the pumpplus works with the Quarry. Lastly, the Experience could be collected from the XP Block by right clicking on it. Oh, and can you make the Spawner Controller compatible with modded spawners like Draconic Evolution's Stabilized Mob Spawner, the auto-spawner from Industrial foregoing, and Ender IO's Powered Spawner? Also, lastly could you make an option for the Chunk Destroyer to save the bedrock it mines into it's Inventory(Configurable of course)? Please and thank you. I love your mod.
The issue doesn't exist in single player
The game crashed whilst ticking block entity
Error: java.lang.IllegalArgumentException: step cannot be 0.
It takes blocks from the inventory but the quarry doesn't place them
QuarryPlus/src/main/scala/com/yogpc/qp/tile/TileQuarry2.scala
Lines 223 to 225 in 3034f18
The code ignores the possibility of cancel.
Add
if(event.isCanceled()){
???
}
above code will respect the event.
hello
can you add the gui to the chunk destoyer like quarry with pump by using the bucket selector or a new button and add bucket selector to the recipe of chunk destroyer
thanks for the reborn and all new features
QuarryPlus in frame mode stops its work when it is building frame.
Described here in Japanese.
You will not get any drops when you use pickaxes from MekanismTool.
Digging with vanilla pickaxes drops items.
Can you pass a FakePlayer to canSilkHarvest instead of null
? This caused josephcsible/Oreberries#10 to occur. I worked around it via josephcsible/Oreberries@a842ed4, but I don't think I should have to do that.
Implement Refinery Plus as a plus machine of BC Distiller, which has 3 tanks - 1 is for input and others are for output - and uses max 6 MJ/t.
Greetings, first, i am loving the mod, and if possible i would like to make a suggestion
a quarry which works like the ender quarry from extra utilities in 1.7.10 (since i havent seen anyone making it again, and got replaced by the quantum quarry in extra utilities 2), it would be basically a normal quarryplus (maybe the basic version can be as fast as a fully enchanted quarry plus, and then you can place enchants on top of it?) but, everything it mines it replaces it with dirt and grass
maybe it can sit in a sort of middle of the road in cost between the quarryplus and the chunk destroyer?
Anyways, thank you!
"Filler mode" may make everyone confuse. Change it to other name.
When you right click quarry, it sends you a message of changing its mode. It has no mean. Add code preventing quarry from changing its mode when working.
Minecraft crashed when quarryplus is working with McAssistant.
Crash Report
https://gist.github.com/Kotori316/0613fef5bd3f48dbfc261d41d52d6c51
Seem to be an issue of player arg passing.
Hint is in https://github.com/mariri2u/McAssistant/tree/1.12.2/src/main/java/mariri/mcassistant.
Add a mining well like the BC one but it runs of RF?
Would you like some help with textures? If I have time maybe I could make some for you. :)
In #9, some want to fill big hole created by quarry with stone or something.
Add a new machine you can use like PumpPlus, just placing next to quarry.
I want to place down a MarkerPlus on a Sand and then the Game crashes with following Crash Report: https://gist.github.com/DanHCraft/7267acfca15d4513faf824ff9abb5d36#file-crash-2018-03-29_19-18-06-client-txt
fill to prevent mobs from spawning
Q: How to choose what block to be filled.
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