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A 3D topdown, hexagonal, adventure game where you will have an entire world to help... or destroy whichever you prefer.

C# 83.01% ShaderLab 14.79% HLSL 2.21%
unity unity-3d game hex hexagonal role-playing roleplay

koxel's Introduction

README Koxel

A 3D topdown, hexagonal, adventure game where you will have an entire world to help... or destroy whichever you prefer.

Controls

WASD/Arrow keys: Move around
Right Click and drag: Orbit around the player
ScrollWheel: Zoom in/out on the player
Q and E: Cycle through the interactions of an tile asset
TAB: Select interaction of an tile asset
I: Open/Close inventory

Credits

Kokonus
PixelDragon13

Programs/Tools

Unity 2017.3.0f3
Blender

Join our Discord Server!

https://discord.gg/Uurg8Yg

koxel's People

Contributors

crauzer avatar johnycilohokla avatar kokonus avatar naamloos avatar

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koxel's Issues

Error on play

DirectoryNotFoundException: Could not find a part of the path "C:\Users\Ivo\Documents\Unity Projects\Koxel\Assets\GameEvents\event1.json".
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share, Int32 bufferSize, Boolean anonymous, FileOptions options) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/FileStream.cs:292)
System.IO.FileStream..ctor (System.String path, FileMode mode, FileAccess access, FileShare share)
(wrapper remoting-invoke-with-check) System.IO.FileStream:.ctor (string,System.IO.FileMode,System.IO.FileAccess,System.IO.FileShare)
System.IO.File.OpenRead (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:363)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding, Boolean detectEncodingFromByteOrderMarks, Int32 bufferSize) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/StreamReader.cs:167)
System.IO.StreamReader..ctor (System.String path, System.Text.Encoding encoding)
(wrapper remoting-invoke-with-check) System.IO.StreamReader:.ctor (string,System.Text.Encoding)
System.IO.File.ReadAllText (System.String path, System.Text.Encoding encoding) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:587)
System.IO.File.ReadAllText (System.String path) (at /Users/builduser/buildslave/mono/build/mcs/class/corlib/System.IO/File.cs:582)
Tile.ParseJSON () (at Assets/Tile.cs:48)
Tile.Start () (at Assets/Tile.cs:22)

"You are trying to create a MonoBehaviour using the 'new' keyword."

When I'm doing the chunk loading, I am using new Chunk(...).
However, this gives this warning: You are trying to create a MonoBehaviour using the 'new' keyword. This is not allowed. MonoBehaviours can only be added using AddComponent(). Alternatively, your script can inherit from ScriptableObject or no base class at all UnityEngine.MonoBehaviour:.ctor() Chunk:.ctor() ChunkManagement:ManageChunks() (at Assets/Scripts/Controllers/ChunkManagement.cs:61) Game:Start() (at Assets/Scripts/Controllers/Game.cs:35)
It shouldn't be too hard to fix, but just putting it out here.

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