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professor_lazybones's Introduction

Professor Lazybones

Professor Lazybones is a game about making games

  • map is made of 48px tiles
  • aim is to god 4 lab assistants to collect loot
  • limited set of commands cards
    • move (0 = until blocked, 1-8 = steps)
      • moving against a pushable takes double the steps
    • face (n, s, e, w, l, r, u)
    • wait (0 = forever, 1-8 = steps)
    • work (0 = forever, 1-8 = steps)
    • take (n, s, e, w, l, r, u, x)
    • give (n, s, e, w, l, r, u, x, i)
    • swap (1-9 = inventory items)
    • loop (0 = forever, 1-8 = steps)
    • bomb (0 = now, 1-8 = steps)
    • stop (breakpoint)
  • items in the level
    • loot (aim is to add these to inventory, quote for each level)
    • food
    • pick
    • axe
    • shield
    • switch
    • door
    • key
  • lab assistants have HP and perhaps different skillz
  • select a dwarf, and command it
  • play / step through the level
  • dwarf dialog for errors etc
  • all other entities have programs too which you can inspect!
  • bit of story too

TODO

  • interface for the level, including selection and stuff (boring)

  • implement the little programs to make stuff happen (fun)

  • VM that runs the programs with registers that we can read off for controlling entities

professor_lazybones's People

Watchers

Jason Hutchens avatar James Cloos avatar  avatar

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