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Knights Travails

A solution to the 'Knights Travails' problem that finds the shortest path for a knight on a chessboard to get from a starting square to a target square using the breadth-first search algorithm.

Code Explanation

The program defines a ChessSquare function that represents a square on the chessboard. Each ChessSquare object has an x and y position, a predecessor (which is used to reconstruct the path), and a createKnightMoves method that returns an array of all possible knight moves from that square.

The knightMoves function takes in two arrays representing the starting and target squares, creates ChessSquare objects for each of them, and performs a breadth-first search to find the shortest path between the two squares. The squareRegistry variable is used to keep track of all the ChessSquare objects that have been created so far to avoid duplicating squares.

Result

knightMoves([0,0],[1,1])
=> The shortest path was 4 moves! The moves were:
[ 0, 0 ]
[ 1, 2 ]
[ 2, 4 ]
[ 3, 2 ]
[ 1, 1 ]

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