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License: MIT License
go wrapper of Assimp
License: MIT License
Based on this page
https://help.github.com/articles/licensing-a-repository/
Says that without a license, "no one may reproduce, distribute, or create derivative works from your work".
Can you license this with MIT?
Hi, I'm using your package for model loading and it's pretty well on linux. But go reports error while building on mac as follow:
In file included from ../../go/pkg/mod/github.com/krux02/[email protected]/Anim.go:4:
In file included from /usr/local/include/assimp/anim.h:55:
/usr/local/include/assimp/quaternion.h:133:5: error: unknown type name 'ai_real'
ai_real w, x, y, z;
^
1 error generated.
Would you please advise how to fix this issue on mac, thank you!
Hiyas,
Just noticed the "raedatoui" fork of this seems to be getting worked on by people as well:
https://github.com/raedatoui/assimp
Not sure if you've seen that or not. If not, it might be interesting to look into merging their stuff? ๐
Hi,
I'm trying to use these Go binding for Assimp on windows, however, when I run go get github.com/krux02/assimp
I get the following error:
go\src\github.com\krux02\assimp\Anim.go:4:25: fatal error: assimp/anim.h: No such file or directory
//#include <assimp/anim.h>
^
compilation terminated.
I have Assimp version 4.1 installed. Do you happen to know what might be going wrong?
Hi,
I found one mistake in file Types.go line-104:
func (v *Quaternion) W() float32 {
return float32(v.x)
}
where return value shall befloat32(v.w).
BTW, I added one method for Bone in Mesh.go to get offset matrix from model with skeletal animation:
func (b *Bone) OffsetMatrix() Matrix4x4 {
return Matrix4x4(b.mOffsetMatrix)
}
I tried it for skeletal animation loading and it looks well, so would you please update it into your package?
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