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Ars Luminis Game Framework — a collection of tools and features designed to streamline your game development process in Unity 3D.

License: MIT License

C# 100.00%
unity unity3d csharp framework game

arsluminis-gameframework's Introduction

Ars Luminis Game Framework

Unity Version MIT Licence

Ars Luminis — Radiate Creativity

Welcome to Ars Luminis Game Framework — a collection of tools and features designed to streamline your game development process in Unity 3D. 🚀

⚠️ Project in Active Development: Make sure to back up your projects before pulling the latest changes.

Feel free to reach out for feature requests or report bugs. 🐛 Twitter @CheddyShakes

📋 Features

State Machine & Event Sequencer

A node-based state machine with preconfigured nodes for handling various tasks like movement, audio, cinematics, logic trees, and dialogues. It allows for easy AI creation, event systems, and custom code execution through developer-created nodes.

Save Manager

A straightforward save functionality that simplifies the process of storing game data.

Character Manager

Create playable and non-playable characters with preconfigured kinematic bodies. It also allows for custom properties and event systems.

Inventory System

Manage items and equipment with a built-in inventory system.

🔧 Requirements

  • Unity 2022.3.9 or higher

🌎 Third-Party Integrations

📋 Roadmap

See what we are planning here.

💌 Contact

arsluminis-gameframework's People

Contributors

krystian-booker avatar

Stargazers

Levente Hadházi avatar  avatar

Watchers

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