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License: GNU General Public License v3.0
Right now the zombies sorta block the player when they get around him.
Maybe a knockback mechanic once the two collide could be a possible solution.
Add animation to enemies
Render basic tilemap
-Add blood particle effects
When the bullet hits the enemy, play a small "Explosion" effect at the position of impact.
-Additionally make the enemy "flash" to indicate the hit
"Contour the ground"
Add a basic ui that showcases which gun is currently selected
Right now I have a really barbaric way of setting up a health bar.
I Will have to make it stick to the screen somehow and look better
Will have to add some collision to the zombies as well so that they don't merge into one.
(Although that sounds kinda cool)
-Finally add the structures as well as their sprites
Add animations to the player
-Every few steps, add a "smoke" effect under the player's feet
Add "Combo" counter
Will be Switching to a different build framework soon (libgdx)
Add "skybox"
There is an offset when it comes to the player sprite position, and where the sprite is actually being rendered.
Need to find a way to close the offset
I've tried implementing mouse controls for where the player is looking.
However, looks like the angle that I calculated is off.
Need to find a way to make those angles accurate when it comes to the mouse position vector.
Hey i now realised that in my last commit i changed the zombie swarm to 1. Change it to its original value and close this issue ๐
-Make FOV polygon slightly transparent
When the player looks around render different sprites depending on angle
As of now, they are able to follow the player. However, the have not collision to them
Make health bar more pretty
Add and render a health bar to the game.
make dash shorter
Right now the bullets are kind of slow... got to make them faster
Adjust render resolution to prevent sprites from becoming blurry
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