copyrun's People
copyrun's Issues
[暫存]我想到的一些問題與可以新增的想法
- 還是覺得Speaker跟"開窗"或"看見"的關聯性太低,不容易理解,應該要再想想
- 敵人角色AI:大致有想法,可以嘗試看看
- 速度感想再看起來快一點
- 手機或平板的操作
- 表現上的問題,被控制的人還是看不太出來"無法控制"的狀態,所以可能要加個文字或特效什麼的,說明現在你被綁住了,甚至是在這個"無法控制"狀態的時候按上下移動的按鈕就跳出來說你被綁住了不能按之類的
- "看見"這件事,要不要當吃到speaker就加一條虛線箭頭冒出來再消失,虛線是看到對方,就有看見的感覺
- 操作教學:第1張:We don't see them, as they are,就是有牆壁,各自在移動,第2張:We see them, as we are,就是我們拿到Speaker,看到對方,然後控制對方
角色的動作
置換正式素材及音效
被控制的角色吃到speaker時該如何處理
角色跟場景的互動
一些免費音樂音效資源
移動範圍
場景loop
speaker作用時間
套用暫用素材
陷阱的功能
生命效果改為圖形
吃到speaker兩個player圖換掉
隨機的道具
控制對手的效果
speaker跟窗子對位,吃到speaker窗子打開效果
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