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Start/Pause button malfunction

Hello, for the 6th game (Frogger) I find that "Pause" button is not working properly on my side at least. Meaning that I can start and pause, but I can't unpause and continue the game! From what I could see, in the "app.js" file, at the end, where the eventListener is added for the start button, after this line: "clearInterval(timerId)" my timerId still holds the value and so every time we return to the condition: "if (timerId)" it will always evaluate to "true". So I added this line: "timerId = null" (after line: "clearInterval(timerId)"). Also at the same spot I added the line: "document.removeEventListener('keyup', moveFrog)", in order to restrain the frog from moving during the pause period. Because if we pause the game (meaning the time left, logs and cars) but we can still move the frog, then it's no effort to win.
I'm just a beginner, so I might be wrong in many ways, but please do checkout this issue and let me know if there is a more suited way to fix it.

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