kuroppoi / brainwine Goto Github PK
View Code? Open in Web Editor NEWA portable private server for Deepworld.
License: MIT License
A portable private server for Deepworld.
License: MIT License
if someone could give me an example of a valid path to replace 'path/to/your/Deepworld.app' that would be amazing because right now I just don't know what to put, I'm a Mac user. Also, I'm assuming by shell you mean Terminal, but maybe not as I'm not completely sure.
Not sure where this goes, so I'll put in here just in case.
Seems to be a problem with the client, unfortunately.
Hi again!
There's an issue here but Idk why when I start a new account, my character seems to have all of it's skills maxed out and HP 10
My friend seems to have everything fine while starting at low level and 0 skills
How can fix it
Good afternoon,
I just wondered how we would be able to fix the "Couldn't connect to the search service. Please try again in a bit." I'm currently doing this off of steam on a Windows 10 Computer. I would like to revisit the memories and things that happened with Deepworld.
Is there a fix to this?
I tried installing Deepworld on my friend's iPhone 15 and when using Sideloadly it fails and says what is attached in the screenshot
We enabled Developer Mode, it does not come up on VPN & Device Management to trust it, Deepworld is on the Home Screen but only in the cloud and can't be opened. Says what is in the second screenshot.
When I download brainwine all I get are a huge mishmash of class files and I can't execute any of them I even have java 8
When I try clicking on Play it says "The provided session token is invalid or has expired. Please try relogging."
But I can't log out to relog because it says "Before you can log out, you must register your current account. Log in and type /register in the console to register."
When I click on new player, then click register, it simply says: "Couldn't connect to the search service. Please try again in a bit."
Brainwine runs for about half a second and then quickly disappears. I am not able to run the Brainwine GUI. I have tried using the host.reg, but it does not work when I retry either.
I have Java 8, I have dragged the "Assembly-CSharp.dll" file into the Managed folder.
Please help me out, I really want to play this game again.
yo nerd, would be pretty cool if you had a discord server so we could all keep up to date!
thanks
~mememachine5050
Also, what do I open brainwine with? because no apps come up on my windows PC to open brainwine with, even after downloading JDK 22 and JRE 8. the only thing that comes up is the java setup wizard, which i know isn't what i should be using.
Most sound data was downloaded from an external source and is thus not present in the standard game files, resulting in some very quiet gameplay! Will add these in later, just making an issue to make sure I won't forget.
When checking if a switch can be broken, one of the things it checks for is whether or not the block meta has an owner property.
However, using a switch updates the block metadata and causes the owner property to be set to the player who used the switch, which will cause the check to return false on subsequent attempts to mine it.
I edited the Api.json file Everything was fine I wrote the same port as in the instructions I started the server I went to Deepworld on my IPhone Xs I created a new character And I get an error " Error A networking error occurred ( #61 - Connection Refused ) " I tried pro edit api.json I entered the port "game_server_ip" and on the "game_server_port" port - 5002 And when I enter the game in the console, I write Something like My phone and if I exit the game, then the console writes Network reset by peer How to understand this?
I did As the Creator of the server said. Looked in Api.json Put IP Ipv4 2 computers. And I've been suffering for 5 hours already over connecting to another PC with the server itself, please tell me. How to connect to a PC with a server through another PC. I'm tired.
Currently, TickLoop will attempt to "catch up" if the server slows down for whatever reason, but this doesn't really mean anything since all of the game logic is updating based on how much system time has passed.
Idk why but I tried updating the thing by just reinstalling deepworld and putting brainwine again from scratch and nothing still worked
Also I just learning GitHub so sorry for posting multiple times
This is probably because a separate packet is sent for each movement update. Should really look into improving network efficiency by implementing collection messages.
It also says that even if I try clicking "New Player", I used Sideloadly to get the game onto my iPhone.
I’m aware that steam deck isn’t officially supported but if there’s something I’m missing I’d like to know. If not, can steam deck/Linux support be put on the roadmap?
I've been waiting for so long for Exoskeletons, about a year has passed, I don't know where my exoskeletons are, I've been waiting for them for a very long time :(
I want to give myself all the things in the game, I know the command “all” But it only gives out Weapons, Blocks, Accessories, etc. But How can I give myself all the clothes in the game? It’s just very inconvenient to blow out the bottom of your clothes. Please tell me how to give myself all the clothes!(┬┬﹏┬┬)
I tried downloading an app file of the webs and it's made for an older version and won't launch correctly (black screen) I was wondering what kind of apps or dev tools are needed for tinkering
I haven't been able to find any explanation on how to create account. Every time I try to, I get a message saying "Couldn't connect to the search service. Please try again in a bit." Is there any way to circumvent this? I haven't even seen anyone else talking about this.
When I patch the Ipa File I paste my IPV4 Address Everything worked out! I downloaded this ipa on my IPhone, turn on the server and set the IPV4 of My Computer to the server itself I go to Deepworld And enter my Account Entered all the data And when I press the "Go" button, the gear freezes and writes an error (Fail time Request) I tried to create a New character! Tried restarting the computer! Still the same error. What to do?
I can not understand. how to customize a character in 1.12.1 Tried through a wardrobe And a mirror in any way Can you say Is there such a function at all?
Recently, I've been trying to connect to a friends server on a local shared network.
If I were hosting a server, the host.reg file I would execute would tell deepworld to connect to:
"gateway"="local"
"api"="local"
Say I wanted to connect to a friend on the same network. What pattern or way should I put in the IP and PORT.
I've tried:
"gateway"="127.0.0.1:5001" <--- [For both I've tried the game_server_ip (127.0.0.1), game_server_port (5002), gateway_port, (5001) and portal_port (5003).]
"api"="127.0.0.1:5001"
None of these seem to be working, please help me find the correct way and order to put in the IP:PORT in order to connect to my friend.
updateBlock needs some reconsideration since it will wipe metadata which is not always wanted (such as in this case.)
Could also just fetch the metadata and feed it to the function each time but I'm not very fond of that solution :(
The owned entity ID of a spawner is currently stored in metablock property eid
(which is stored on disk) and might point to a different entity when the server restarts.
Should either:
I'm trying to set up a Brainwine instance on a vps, but am having an issue where the connection is lost right as I enter the game.
The news text shows up as it should and my user gets added as I've been able to admin them from the server console without problem. Still, I can't enter the game. I click Play, a loading cog flashes for a short moment, "Loading Praparing scene..." shows for a bit, another loading cog flashes but this time with a gray background, then I'm shown a box over the main menu saying "Error Lost connection" which I can "Okay" away.
In logs/latest.log I find one line of interest:
[netty-1-2/WARN] [/[myiphere]:57466]: readAddress(..) failed: Connection reset by peer
I would have expected this to be shown once for each of my connection attempts but there is only one such line, so I'm not sure of it's relevance to this very issue.
I'm hosting Brainwine on a vps. Ports 5001-5003 should be open according to nmap on my local machine. I am able to download /clients from the gateway using wget as well.
My game runs fine when connecting to a local instance of Brainwine instead.
Is this a bug or have I overlooked something in my setup?
BCrypt checks are performed on the main thread and can significantly slow down server performance if done in large amounts.
By repeatedly relogging, a user could generate as many auth tokens as they want and the server will check all of them each time the player joins a world.
Should probably limit the max number of auth tokens to 3 or 4 per player before the oldest one gets removed from the list, and perform BCrypt checks on a separate thread.
Because health is regularly being updated now, using /die will not allow you to respawn and the command does not send a packet to the server so we can't detect when it's used.
I keep running into a bug as soon as I run out of my spawn area where the world will flip and tiles will start disappearing completely and I fall into the void, can anyone help? I've tried restarting the game and the server itself, but nothing's worked so far.
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