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brainwine's Issues

.app file won't launch and I don't know what a valid path is

if someone could give me an example of a valid path to replace 'path/to/your/Deepworld.app' that would be amazing because right now I just don't know what to put, I'm a Mac user. Also, I'm assuming by shell you mean Terminal, but maybe not as I'm not completely sure.

Automatic max stats

Hi again!
There's an issue here but Idk why when I start a new account, my character seems to have all of it's skills maxed out and HP 10
My friend seems to have everything fine while starting at low level and 0 skills
How can fix it

Deepworld Login / New Player

Good afternoon,

I just wondered how we would be able to fix the "Couldn't connect to the search service. Please try again in a bit." I'm currently doing this off of steam on a Windows 10 Computer. I would like to revisit the memories and things that happened with Deepworld.

Is there a fix to this?

Multiplayer not working for some reason

I tried installing Deepworld on my friend's iPhone 15 and when using Sideloadly it fails and says what is attached in the screenshot
Screenshot 2024-04-08 at 9 03 43 PM
We enabled Developer Mode, it does not come up on VPN & Device Management to trust it, Deepworld is on the Home Screen but only in the cloud and can't be opened. Says what is in the second screenshot.
IMG_B9FCFE23BA34-1

Every file is class file

When I download brainwine all I get are a huge mishmash of class files and I can't execute any of them I even have java 8

Not working on Windows 11

When I click on new player, then click register, it simply says: "Couldn't connect to the search service. Please try again in a bit."
Brainwine runs for about half a second and then quickly disappears. I am not able to run the Brainwine GUI. I have tried using the host.reg, but it does not work when I retry either.
I have Java 8, I have dragged the "Assembly-CSharp.dll" file into the Managed folder.
Please help me out, I really want to play this game again.

you dont have a discord

yo nerd, would be pretty cool if you had a discord server so we could all keep up to date!

thanks

~mememachine5050

For windows, Do I download JDK or JRE?

Also, what do I open brainwine with? because no apps come up on my windows PC to open brainwine with, even after downloading JDK 22 and JRE 8. the only thing that comes up is the java setup wizard, which i know isn't what i should be using.

Missing sounds in v2 clients

Most sound data was downloaded from an external source and is thus not present in the standard game files, resulting in some very quiet gameplay! Will add these in later, just making an issue to make sure I won't forget.

Dungeon switches can be destroyed before their linked door(s)

When checking if a switch can be broken, one of the things it checks for is whether or not the block meta has an owner property.
However, using a switch updates the block metadata and causes the owner property to be set to the player who used the switch, which will cause the check to return false on subsequent attempts to mine it.

Map<String, Object> metadata = metaBlock.getMetadata();
List<List<Integer>> positions = MapHelper.getList(metadata, ">", Collections.emptyList());
zone.updateBlock(x, y, layer, item, mod % 2 == 0 ? mod + 1 : mod - 1, player, metadata);

Deepworld IOS 2.11.0.1 Error

I edited the Api.json file Everything was fine I wrote the same port as in the instructions I started the server I went to Deepworld on my IPhone Xs I created a new character And I get an error " Error A networking error occurred ( #61 - Connection Refused ) " I tried pro edit api.json I entered the port "game_server_ip" and on the "game_server_port" port - 5002 And when I enter the game in the console, I write Something like My phone and if I exit the game, then the console writes Network reset by peer How to understand this?

How to play on a private server on 1.12.1?

I did As the Creator of the server said. Looked in Api.json Put IP Ipv4 2 computers. And I've been suffering for 5 hours already over connecting to another PC with the server itself, please tell me. How to connect to a PC with a server through another PC. I'm tired.

Invalid server token, relog to fix

Idk why but I tried updating the thing by just reinstalling deepworld and putting brainwine again from scratch and nothing still worked

Also I just learning GitHub so sorry for posting multiple times

Steam Deck not working

I’m aware that steam deck isn’t officially supported but if there’s something I’m missing I’d like to know. If not, can steam deck/Linux support be put on the roadmap?

Please add Exoskeletons already!:)

I've been waiting for so long for Exoskeletons, about a year has passed, I don't know where my exoskeletons are, I've been waiting for them for a very long time :(

Can't Log In/Create Account

I haven't been able to find any explanation on how to create account. Every time I try to, I get a message saying "Couldn't connect to the search service. Please try again in a bit." Is there any way to circumvent this? I haven't even seen anyone else talking about this.

Unable to connect to local server with patched Ipa File on IOS

When I patch the Ipa File I paste my IPV4 Address Everything worked out! I downloaded this ipa on my IPhone, turn on the server and set the IPV4 of My Computer to the server itself I go to Deepworld And enter my Account Entered all the data And when I press the "Go" button, the gear freezes and writes an error (Fail time Request) I tried to create a New character! Tried restarting the computer! Still the same error. What to do?

Customization in client 1.12.1

I can not understand. how to customize a character in 1.12.1 Tried through a wardrobe And a mirror in any way Can you say Is there such a function at all?

Local Server Play

Recently, I've been trying to connect to a friends server on a local shared network.
If I were hosting a server, the host.reg file I would execute would tell deepworld to connect to:
"gateway"="local"
"api"="local"

Say I wanted to connect to a friend on the same network. What pattern or way should I put in the IP and PORT.
I've tried:
"gateway"="127.0.0.1:5001" <--- [For both I've tried the game_server_ip (127.0.0.1), game_server_port (5002), gateway_port, (5001) and portal_port (5003).]
"api"="127.0.0.1:5001"
None of these seem to be working, please help me find the correct way and order to put in the IP:PORT in order to connect to my friend.

Spawners can "hijack" entities because of the `eid` property

The owned entity ID of a spawner is currently stored in metablock property eid (which is stored on disk) and might point to a different entity when the server restarts.

Should either:

  • Randomize entity IDs (they are currently incremental) which reduces the chance of this happening to practically zero (but not truly)
  • Store the entity ID somewhere else or delete it on shutdown/startup (which requires specialized logic which is annoying)

Error Lost connection upon connection

I'm trying to set up a Brainwine instance on a vps, but am having an issue where the connection is lost right as I enter the game.

The news text shows up as it should and my user gets added as I've been able to admin them from the server console without problem. Still, I can't enter the game. I click Play, a loading cog flashes for a short moment, "Loading Praparing scene..." shows for a bit, another loading cog flashes but this time with a gray background, then I'm shown a box over the main menu saying "Error Lost connection" which I can "Okay" away.

In logs/latest.log I find one line of interest:
[netty-1-2/WARN] [/[myiphere]:57466]: readAddress(..) failed: Connection reset by peer
I would have expected this to be shown once for each of my connection attempts but there is only one such line, so I'm not sure of it's relevance to this very issue.

I'm hosting Brainwine on a vps. Ports 5001-5003 should be open according to nmap on my local machine. I am able to download /clients from the gateway using wget as well.

My game runs fine when connecting to a local instance of Brainwine instead.

Is this a bug or have I overlooked something in my setup?

BCrypt bottleneck

BCrypt checks are performed on the main thread and can significantly slow down server performance if done in large amounts.
By repeatedly relogging, a user could generate as many auth tokens as they want and the server will check all of them each time the player joins a world.

for(String hashedToken : player.getAuthTokens()) {
if(BCrypt.checkpw(authToken, hashedToken)) {
return true;
}
}

Should probably limit the max number of auth tokens to 3 or 4 per player before the oldest one gets removed from the list, and perform BCrypt checks on a separate thread.

Die command not working properly

Because health is regularly being updated now, using /die will not allow you to respawn and the command does not send a packet to the server so we can't detect when it's used.

Bug where the world flips and blocks disappear?

I keep running into a bug as soon as I run out of my spawn area where the world will flip and tiles will start disappearing completely and I fall into the void, can anyone help? I've tried restarting the game and the server itself, but nothing's worked so far.

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