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Todo: Code Optimization

Optimize all modules

  • minimize game actions
    • try to get the total CPU usage per tick under 10.
  • Merge all modules to main
    • importing modules creates overhead
  • add arguments to functions and define them outside the room loop

Todo: Additions

Add Top-layer creep manager.

  • give all functions a priority of being executed
  • if certain function (e.g. worker) is not executed
  • change lowest priority function creep with useful body parts for the task to desired function.

Top-layer Workload - Energy manager

  • Calculate needed 'workload' per room and distribute creeps accordingly between rooms.
    • this way stronger creeps from high lvl rooms will be transferred to lower lvl rooms.
  • Also calculate some energy requirements per room and the distributed energy
    • transport energy with the best option available (transporter/terminal)

other

  • add flag finder and some kind of naming standard for flags
    • Set the desired properties in flag memory, not name as is implemented now.
  • further improve and complete building placement code.

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