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complete-ios-styleguide's Introduction

Complete iOS Developer Style Guide

This guide has its own website: http://iosstyle.us

There are many Objective-C / CocoaTouch / iOS style guides out there but none of them touch on everything. This is an attempt to be a complete style guide that will cover all aspects of iOS/Objective-C development.

This guide is ultimately intended to be a community project, owned by everyone. Push requests are asked for to fill in the holes, fix problems, or add clarity and detail. If you are submitting a change or addition that is non-standard or obscure, please include some reference as to the reasoning. Apple documentation and community consensus will trump personal preference.

Table of Contents

Comments

Objective-C should be coded in a way that is very descriptive. If done right, comments can be kept to a minimum. Only comment when you need to explain why the code is written the way it is.

Comments should be written on their own line and have a blank line between itself and the code above it. Block comments should be avoided.

Example

int carCount = 0;

//This is a comment for the line below
carCount++;

Prefixing

Every project should have a three character, capitolized prefix to be used in class names, static variables, #defines, etc. Each project should have its own prefix rather than using a company prefix or a person's initials.

Core data names and NSManagedObject subclasses should not use the prefix.

Brackets

Opening brackets should be at the end of line of the statement they are bracketing. Closing brackets should be on their own lines. Conditionals should always have brackets.

Example

//Good
if (number == 1) {
	[self doThings];
}

//Bad
if (number == 1)
{
	[self doThings];
}

//Bad
if (number == 1)
	[self doThings];

//Bad
if (number == 1) [self doThings];

//Bad
if (number == 1) { [self doThings]; }

An exception to the rule is else statements. These should be on the same line as the closing bracket. This serves as a visual indicator that the else block is related to the if block.

Example

//Good
if (number == 1) {
	[self doSomething];
} else {
	[self doSomethingElse];
}

//Good
if (number == 1) {
	[self doSomething];
} else if (number == 2) {
	[self doSomethingElse];
}

//Bad
if (number == 1) {
	[self doSomething];
}
else {
	[self doSomethingElse];
}

Variables

Variables should be named descriptively and avoid use of acronyms. Pointer asterisk should be with the variable name. If the variable is of a common type, avoid putting that in the name. Variable names should start with a lowercase letter and be camelcased.

Examples

//Good
NSString *carModel = @"Mustang";
CGFloat noteViewWidth = 30;


//Bad
NSString * carModelString = @"Mustang";
CGFloat nwidth = 30;

There are times when it is acceptible to add the type in the variable name when omitting it may lead to confusion. For example:

NSDate *currentDate = [NSDate date];
//'String' is appended to the variable name to avoid confusion that it might be an NSDate object.
NSString *currentDateString = [XYZDateFormatter stringFromDate:currentDate];

Methods

Methods should be formatted as so (notice the space after the scope symbol)

//Instance method
- (void)buildJSONRequestFromString:(NSString *)request withTag:(int)tag;
 
//Class method
+ (XYZString *)uppercaseStringFromString:(NSString *)string;

Method names should be as descriptive as possible. Avoid using names that start off with set or get unless it is a setter or getter method. Also avoid the prefix is unless it returns a BOOL.

If possible, methods should return its last line of code:

//Good
- (NSString *)stringFromInt:(int)number {
	return [NSString stringWithFormat:@"%d", number];
}

//Bad
- (NSString *)stringFromInt:(int)number {
	NSString *numberString = [NSString stringWithFormat:@"%d", number];
	return numberString;
}

Properties

Properties should be defined for all instance variables whenever possible. Only declare properties in the header file when outside classes need access. Avoid using @synthesize unless needed to make a public readonly property privately writable. Avoid accessing instance variables directly unless in initializer methods, dealloc, or getter and setter methods.

Examples

//Good
self.notes = [[NSArray alloc] init];

//Bad
_notes = [[NSArray alloc] init];

//Good
@interface XYZNoteView : XYZSuperView

@property (nonatomic, strong) NSMutableArray *notes;

@end

//Bad
@interface XYZNoteView : XYZSuperView {
	NSArray _notes;
}

@property (nonatomic, strong) NSMutableArray *notes;

@end

Properties should always be accessed using dot notation (car.model rather than [car model] or [car setModel]).

Constants

Instance constants should start with a lowercase k, followed by the project prefix, followed by a descriptive name.

Example

static NSString * const kXYZProjectCellID = @"ProjectCell";
static CGFloat const kXYZMenuTopMargin = 80;

Use of #define to set constants should be avoided.

Enums and bitmasks

An enum should be defined using NS_ENUM and bitmasks should be defined using NS_OPTIONS. The enum or bitmask should be named using the project prefix

Examples

// enum
typedef NS_ENUM(NSInteger, XYZCarType) {
    XYZCarTypeVan,
    XYZCarTypeTruck,
    XYZCarTypeSedan,
    XYZCarTypeHybrid
};

// bitmask
typedef NS_OPTIONS(NSInteger, XYZCollisionCategory) {
    XYZCollisionCategoryCar,
    XYZCollisionCategoryWall,
    XYZCollisionCategoryBuilding,
    XYZCollisionCategoryPerson
};

Literals

NSString, NSNumber, NSArray, and NSDictionary literals should be used whenever possible.

NSString *name = @"John Doe";
NSNumber *maxSpeed = @160;
NSNumber *halfSpeed = @(maxSpeed / 2);
NSArray *colorNames = @[@"blue", @"red", @"green"];
NSDictionary *driver = @{@"name": name, @"maxSpeed": maxSpeed, @"nickName": @"crash"};

Booleans

BOOL should always be used over bool. BOOLs should always be compared as so:

//Good
if (person.isRunning) {
}
if (!person.isRunning) {
}

//Bad
if (person.isRunning == nil) {
}
if (person.isRunning == NO) {
}
if (person.isRunning == YES) {
}

Foundation Data Types vs C Primative Data Types

Use NSInteger, NSUInteger and 'CGFloat' instead of int, long, unsigned int, unsigned long, float, or double. This makes your code 64bit safe.

Dynamic vs Static Typing

Static typing should nearly always be used unless dynamic typing is absolutely necessary or greatly simplifies the code.

Example

//Good
NSString *name = @"Waldo";

//Bad (unless you have a very good reason to do it)
id name = @"Waldo";

CGGeometry Methods

Use CGGeometry methods (CGRectGetMinX, CGRectGetHeight, etc) rather than grabbing frame properties manually.

Example

//Good
CGFloat carWidth = CGRectGetWidth(car.frame);

//Bad
CGFloat carWidth = car.frame.size.width;

Also, consider the other awesome abilities of CGGeometry when manupulating CGRects in any way. NSHipster has a good article about this.

View Controller Class Names

View controller names follow standard class naming conventions (capitolized project prefix, camelcased descriptive name) but are also suffixed with either ViewController, TableViewController or CollectionViewController, depending on type. Avoid shortening to VC, TVC, or CVC.

Class Headers

Keep headers as simple as possible. Only include properties and methods that other classes need access to. Consider making some properties readonly if they shouldn't be changed by an outside class.

Header files should be organized as so:

//Import statements first. Import in this order: superclass, frameworks, local classes
#import "XYZSuperView.h"
#import <UIKit/UIKit.h>
#import "XYZCar.h"

//Classes should be forward declared whenever possible. Just make sure you #import in the .m file.
@Class XYZDriver;
@Class XYZPassenger;

//Any protocol definitions next. Protocol should always include the class name in its own name.
@protocol XYZNotePopoverDelegate <NSObject>

@optional
- (void)closedPopover:(XYZNotePopover *)notePopover;

@end

//Interface
@interface XYZNoteView : XYZSuperView <XYZCarDelegate>

//Properties - Only properties that need to be included publicly. Otherwise, define in the .m file
@property (nonatomic, strong) XYZDriver *driver;

//Even create properties for C primitive types
@property int numberOfCrashes;

//Instance methods
- (NSString *)driverNameFromDriver:(Driver *)driver;

//Class methods
+ (XYZNoteView *)noteViewFromPassenger:(Passenger *)passenger;

Implementation

Implementation files should be organized in a useful way.

Methods should be organized in the following order:

  • Init and dealloc methods
  • Super class methods being overwritten
  • Custom getters and setters
  • Delegate methods
  • Private instance methods
  • Public instance methods (methods defined in the header file)
  • Public class methods (methods defined in the header file)

Each of these sections should be seperated with a #pragma mark as so:

#pragma mark - UIViewController methods

Sections can be further broken down into subsections by using #pragma mark without the hyphen.

Protocols

Protocol methods go under @optional unless a delegation absolutely won't function without the protocol method. It is good practice to allow the object of the protocol to be passed to the delegate. This will allow multiple delegations on the delegate object.

Example

//We must call @class first on our own class because the @protocol comes before the @interface
@class XYZNotePopover
@protocol XYZNotePopoverDelegate <NSObject>

@optional

//We pass the XYZNotePopover to the delegate so it can determine who called it.
- (void)closedPopover:(XYZNotePopover *)notePopover;

@end

Subclassing, Categories and Extensions

When possible, it is best to use categories rather than subclassing. This will encourage composition over inheritance. Categories should serve one function. For example, you might define UIColor+XYZProjectColor to house methods for retrieving common colors used in your project. If you have a need for custom color blending methods, create a second category named UIColor+XYZColorBlend.

Extensions are another way to avoid subclassing. Use these when you simply need to add additional properties to a custom class. Private properties should be declared in an anonymous extension.

When subclassing must be used, name the subclass in a way that suggests the super class. For example, XYZMenuView might be subclassed as XYZCarMenuView.

Project Organization

Files should be organized in directories that match their XCode groups.

MVC seperation should be applied to directories and groups: data model classes, view controllers and custom views should be seperate directories.

Other groups and directories should be created for other assets and classes in some sort of logical scheme based on the project. The root directory should only contain AppDelegate.h and AppDelegate.m

Leave things that XCode creates automatically (such as main.m and Prefix.pch) in their original location and their original name whenever possible.

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