This is an experimental Unity game that I have created. It is an RPG game with core combat mechanics for melee, ranged and special attacks, advanced C# techniques such as interfaces, delegates, and co-routines. I made pathfinding systems and patrol paths for enemies and NPCs, detailed level with terrain, enemies, triggers, lighting, particles, and props. I Created the way to modify the player and enemy stats (eg. health, damage, movement, attack speed, and more. Consists of advanced game design, project management, and code architecture strategies.
kyapp69 / unity3d-travels-of-a-hero Goto Github PK
View Code? Open in Web Editor NEWThis project forked from nocturna1developer/unity3d-travels-of-a-hero
An epic top-down RPG Adventure set it an alive low poly world.