Comments (6)
This is expected to work, the GraphToy relies on it. Thanks for the report.
from labsound.
This is the code that prevents the connection from working:
in AudioNode::processIfNecessary:
if (isScheduledNode() && (_self->_scheduler._playbackState < SchedulingState::FADE_IN || _self->_scheduler._playbackState == SchedulingState::FINISHED)) { silenceOutputs(r); if (diagnosing_silence) ac->diagnosed_silence("Unscheduled"); return; }
If I comment this out, it works as expected.. _playbackState is "SCHEDULED" at this moment, but it never gets to FADE_IN it seems.
from labsound.
I found that by calling start(0.f) on the node, instead of AudioContext::currentTime, it does seem to work.
from labsound.
ah great. The GraphToy expects that connected nodes are not playing on connection otherwise your speakers might explode, especially connecting a weird signal generator.
So I take it you don't need a modification to the code?
from labsound.
I am fine with the way it works, as long as I know how to get the nodes playing again. All my output is going through an amplitude envelope, so I'm not worried about my speakers. :)
from labsound.
Sounds good :)
from labsound.
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from labsound.