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Goku Game Engine - simple, easy to use GUI based game engine

Home Page: https://gokuengine.com/

License: Apache License 2.0

Rust 94.80% Python 5.20%
2d 2d-game 2d-game-engine game game-development game-engine gamedev rust rust-lang gameengine

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goku's Issues

Many examples have hard-coded asset paths

ie: &std::path::Path::new("E:\\Projects\\RustProj\\GameEngine\\NinjaAdventure\\Backgrounds\\Tilesets\\TilesetHouse_1.png") which points to a Windows specific path, and prevents a Linux build from working.

./examples/gui_interface.rs:    let source_path = std::path::PathBuf::from("E:\\Projects\\RustProj\\GameEngine\\goku\\emsdk");
./examples/behaviour_tree_implementation.rs:    player.load_texture("idle", std::path::Path::new("E:\\Projects\\RustProj\\GameEngine\\10chars\\character_idle_anim.png"), 16, 18, 150, 0)?;
./examples/behaviour_tree_implementation.rs:    player.load_texture("walk_down", std::path::Path::new("E:\\Projects\\RustProj\\GameEngine\\10chars\\character_walk_anim.png"), 16, 18, 150, 0)?;
./examples/behaviour_tree_implementation.rs:    player.load_texture("walk_up", std::path::Path::new("E:\\Projects\\RustProj\\GameEngine\\10chars\\character_walk_anim.png"), 16, 17, 150, 1)?;
./examples/behaviour_tree_implementation.rs:    player.load_texture("walk_right", std::path::Path::new("E:\\Projects\\RustProj\\GameEngine\\10chars\\character_walk_anim.png"), 16, 17, 150, 2)?;
./examples/behaviour_tree_implementation.rs:    t1.load_texture(&std::path::Path::new("E:\\Projects\\RustProj\\GameEngine\\NinjaAdventure\\Backgrounds\\Tilesets\\TilesetField_1.png"))?;
./examples/behaviour_tree_implementation.rs:    t2.load_texture(&std::path::Path::new("E:\\Projects\\RustProj\\GameEngine\\NinjaAdventure\\Backgrounds\\Tilesets\\TilesetField_2.png"))?;
./examples/behaviour_tree_implementation.rs:    t3.load_texture(&std::path::Path::new("E:\\Projects\\RustProj\\GameEngine\\NinjaAdventure\\Backgrounds\\Tilesets\\TilesetHouse_1.png"))?;
./examples/behaviour_tree_implementation.rs:    let tile_map = two_d::Tile::new(std::path::Path::new("E:\\Projects\\RustProj\\GameEngine\\goku\\test_assets\\map.txt"), vec![
./examples/enemy_behaviour.rs:    t1.load_texture(&Path::new("E:\\Projects\\RustProj\\GameEngine\\NinjaAdventure\\Backgrounds\\Tilesets\\TilesetField_1.png"))?;
./examples/enemy_behaviour.rs:    t2.load_texture(&Path::new("E:\\Projects\\RustProj\\GameEngine\\NinjaAdventure\\Backgrounds\\Tilesets\\TilesetField_2.png"))?;
./examples/enemy_behaviour.rs:    t3.load_texture(&Path::new("E:\\Projects\\RustProj\\GameEngine\\NinjaAdventure\\Backgrounds\\Tilesets\\TilesetHouse_1.png"))?;
./examples/simple_parallax_example.rs:    texture_manager_1.load_texture(Path::new("E:\\Projects\\RustProj\\GameEngine\\Tall Forest Files\\Layers\\back.png"))?;
./examples/simple_parallax_example.rs:    texture_manager_2.load_texture(Path::new("E:\\Projects\\RustProj\\GameEngine\\Tall Forest Files\\Layers\\far.png"))?;
./src/gui/gui.rs:    let source_path = std::path::PathBuf::from("E:\\Projects\\RustProj\\GameEngine\\goku\\emsdk");

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