Comments (8)
Implemented it if you wanna run from source. Zooming is done with ctrl+mousewheel and multiple zoom levels are available. It should be remembered across rooms (but not across sessions if you close and reopen DSVEdit). Barely tested so there might be bugs.
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Thanks, I'll give running it from source a try later today when I have some more time.
It should be remembered across rooms (but not across sessions if you close and reopen DSVEdit).
Personally I don't see that as a particular issue. Just having the ability to zoom in will help a ton.
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https://i.imgur.com/kVwdFB1.png
So I'm trying to follow the run from source instructions but I'm getting this error at the gem install bundler
step. What should I do from here?
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Does gem install bundler -v 2.1.4
work?
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That appears to have done the trick. Everything else looks to have worked correctly after that too.
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That's good to hear, I'll update the instructions
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Could this zoom functionality be implemented in the sprite editor preview too?
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Oh yeah it works great.
Could it be added to the skeleton editor as well?
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Related Issues (20)
- rom file not present HOT 2
- Editor crashes after matching new room State to original room - Works on emulator, crashes on editor, no log created HOT 4
- Options I like and others that don't exist DSV HOT 1
- AoS: Problematic door HOT 5
- DSV freeze HOT 2
- DSVEditor
- [bugs] Accessories section displays incorrectly in Japanese version of PoR
- Some suggestions/feedback and either a bug or a communications issue in the ui HOT 4
- Edit fonts for translate HOT 3
- (bug) Still receiving crash in waterwheel room after applying "por_fix_waterwheel_particle_crash" armips patch HOT 2
- Item drop formula for Portrait of Ruin? HOT 1
- Add confirmation when EXPORTING things
- Question and idea: Is it possible to edit Ability Souls? HOT 1
- info on AoS Debug Mode HOT 1
- Improve compatability with ROM patches from ROMHacks + immediate fix for now HOT 2
- About the attribute "Unknown 2" in Item Editor → Weapons for AoS...
- Importing the manticore boss room of aria of sorrow from tiled causes a visual glitch HOT 1
- [Suggestion] Mark "Unused" sprite sets HOT 2
- Aria of Sorrow: New rooms don't have music? HOT 1
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