Comments (4)
I'm not actually working on this editor much anymore now. I just fix major bugs that are easy to fix and update the docs with things other people find and send me. Only reason I added that zoom feature is because I already had that coded for a different project and it only took a few minutes to convert for DSVEdit.
A lot of what you've said makes sense and is likely how I'd have done things if I made the program nowadays, but DSVEdit's code is a big legacy mess and I don't feel like reworking the UI design decisions I made when I was first learning.
In addition, on Windows 10 sliders are literally three pixels tall which makes it much more difficult to actually use them. This latter issue is less the fault of the program than Microsoft for making such a stupid design decision but it's still a problem. If at all possible on your end, it might be a good idea to change that up.
I'm also on win10 and the slider is 21 pixels tall.
Edit: I just remembered another potential bug or communications issue. The test function bound to F7 states it will spawn you in the current room at your cursor's position but this doesn't seem to be the case. In all my tests it spawned me at exactly the same spot near the center of the room no matter where my cursor was.
It positions me correctly, even if I'm zoomed in. I have no idea why it wouldn't work. Make sure your cursor isn't outside the bounds of the room since you're not allowed to spawn there.
from dsvedit.
Ah, I see. That's too bad then.
I'm also on win10 and the slider is 21 pixels tall.
Really? Sliders have been only three pixels tall for me since I first upgraded to Windows 10 years ago. That would explain why I've never seen anyone else complain about this issue, I guess. I wonder why they're so small for me though? How strange.
It positions me correctly, even if I'm zoomed in. I have no idea why it wouldn't work. Make sure your cursor isn't outside the bounds of the room since you're not allowed to spawn there.
I definitely wasn't outside the bounds of the room when I tested. That was one thing I specifically made sure to check. I'm not really sure what exactly is going on but it's always in exactly the same spot. At the very least it's not that huge of an issue since I can work around it easily enough.
from dsvedit.
This is what the slider looks like for me:
Maybe you have some custom windows theme installed.
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Strange, this is what it looks like for me. I've never installed any Windows themes so I'm not really sure why this might happen. What you have looks much closer to how they were for me back on Windows 7, albeit those ones were light gray with a darker border rather than blue.
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Related Issues (20)
- rom file not present HOT 2
- Editor crashes after matching new room State to original room - Works on emulator, crashes on editor, no log created HOT 4
- Options I like and others that don't exist DSV HOT 1
- AoS: Problematic door HOT 5
- DSV freeze HOT 2
- DSVEditor
- [bugs] Accessories section displays incorrectly in Japanese version of PoR
- Room View Zoom Level HOT 8
- Edit fonts for translate HOT 3
- (bug) Still receiving crash in waterwheel room after applying "por_fix_waterwheel_particle_crash" armips patch HOT 2
- Item drop formula for Portrait of Ruin? HOT 1
- Add confirmation when EXPORTING things
- Question and idea: Is it possible to edit Ability Souls? HOT 1
- info on AoS Debug Mode HOT 1
- Improve compatability with ROM patches from ROMHacks + immediate fix for now HOT 2
- About the attribute "Unknown 2" in Item Editor → Weapons for AoS...
- Importing the manticore boss room of aria of sorrow from tiled causes a visual glitch HOT 1
- [Suggestion] Mark "Unused" sprite sets HOT 2
- Aria of Sorrow: New rooms don't have music? HOT 1
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