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bonelab-fusion's Issues

Error in MelonLoader occurring during game startup.

I am using a Quest 2 connected to my PC through AirLink.

[01:11:21.291] ------------------------------
[01:11:21.292] MelonLoader v0.5.7 Open-Beta
[01:11:21.293] OS: Windows 11
[01:11:21.294] Hash Code: 49999848531024954985654485098975250521005157544948501005510199495356
[01:11:21.294] ------------------------------
[01:11:21.294] Game Type: Il2Cpp
[01:11:21.295] Game Arch: x64
[01:11:21.295] ------------------------------
[01:11:21.296] Core::BasePath = C:\Steam\steamapps\common\BONELAB
[01:11:21.296] Game::BasePath = C:\Steam\steamapps\common\BONELAB
[01:11:21.296] Game::DataPath = C:\Steam\steamapps\common\BONELAB\BONELAB_Steam_Windows64_Data
[01:11:21.297] Game::ApplicationPath = C:\Steam\steamapps\common\BONELAB\BONELAB_Steam_Windows64.exe

[01:11:21.508] ------------------------------
[01:11:21.509] Game Name: BONELAB
[01:11:21.510] Game Developer: Stress Level Zero
[01:11:21.512] Unity Version: 2021.3.5f1
[01:11:21.512] Game Version: 1.193.32434
[01:11:21.512] ------------------------------

[01:11:21.713] Preferences Loaded!
[01:11:21.717] [Il2CppUnityTls] Patching mono_unity_get_unitytls_interface...
[01:11:21.717] [Il2CppUnityTls] Patching il2cpp_unity_install_unitytls_interface...
[01:11:21.849] [Il2CppUnityTls] Calling Il2CppInstallUnityTlsInterface...

[01:11:21.866] Loading Plugins from 'C:\Steam\steamapps\common\BONELAB\Plugins'...
[01:11:21.866] ------------------------------
[01:11:21.870] Melon Assembly loaded: '.\Plugins\BoneLibUpdater.dll'
[01:11:21.870] SHA256 Hash: 'fb9cd641553ada27f021cf4cd2eb5a4bdbd84f5c6740f635c5275c6915838982'
[01:11:21.872] Melon Assembly loaded: '.\Plugins\LabFusionUpdater.dll'
[01:11:21.873] SHA256 Hash: '6460d1668189ba61b36e610bffafecca3c9494bf6d7f7f0d12a841ec9d45de60'

[01:11:21.906] ------------------------------
[01:11:21.906] BoneLibUpdater v1.1.0
[01:11:21.908] by Gnonme
[01:11:21.908] Assembly: BoneLibUpdater.dll
[01:11:21.909] ------------------------------
[01:11:21.910] ------------------------------
[01:11:21.910] LabFusion Updater v1.0.0
[01:11:21.911] by Lakatrazz
[01:11:21.912] Assembly: LabFusionUpdater.dll
[01:11:21.912] ------------------------------
[01:11:21.915] ------------------------------
[01:11:21.916] 2 Plugins loaded.
[01:11:21.927] [BoneLibUpdater] BoneLib is in ONLINE mode
[01:11:21.929] [BoneLibUpdater] BoneLib.dll found in Mods folder. Version: 2.2.1
[01:11:22.962] [BoneLibUpdater] BoneLib.dll is already up to date
[01:11:22.964] [LabFusion_Updater] Fusion Auto-Updater is ONLINE.
[01:11:22.965] [LabFusion_Updater] LabFusion.dll found in Mods folder. Version: 1.3.0
[01:11:23.932] [LabFusion_Updater] LabFusion.dll is already up to date.

[01:11:24.834] [MelonStartScreen] Initializing...
[01:11:24.848] [MelonStartScreen] Using Start Screen Theme: "Default"
[01:11:25.661] Loading Il2CppAssemblyGenerator...
[01:11:25.672] [Il2CppAssemblyGenerator] Contacting RemoteAPI...
[01:11:25.828] [Il2CppAssemblyGenerator] Game Not Found on RemoteAPI Host (https://api.melonloader.com/api/v1/game/bonelab)
[01:11:25.831] [Il2CppAssemblyGenerator] RemoteAPI.DumperVersion = null
[01:11:25.832] [Il2CppAssemblyGenerator] RemoteAPI.UnhollowerVersion = null
[01:11:25.833] [Il2CppAssemblyGenerator] RemoteAPI.ObfuscationRegex = null
[01:11:25.834] [Il2CppAssemblyGenerator] RemoteAPI.MappingURL = null
[01:11:25.835] [Il2CppAssemblyGenerator] RemoteAPI.MappingFileSHA512 = null
[01:11:25.837] [Il2CppAssemblyGenerator] Using Dumper Version: 2022.1.0-pre-release.8
[01:11:25.838] [Il2CppAssemblyGenerator] Using Il2CppAssemblyUnhollower Version = 0.4.18.0
[01:11:25.839] [Il2CppAssemblyGenerator] Using Unity Dependencies Version = 2021.3.5
[01:11:25.840] [Il2CppAssemblyGenerator] Using Deobfuscation Regex = null
[01:11:25.841] [Il2CppAssemblyGenerator] Cpp2IL is up to date.
[01:11:25.842] [Il2CppAssemblyGenerator] Il2CppAssemblyUnhollower is up to date.
[01:11:25.843] [Il2CppAssemblyGenerator] UnityDependencies is up to date.
[01:11:25.844] [Il2CppAssemblyGenerator] Checking GameAssembly...
[01:11:26.186] [Il2CppAssemblyGenerator] Assembly is up to date. No Generation Needed.


[01:11:26.218] Loading Mods from 'C:\Steam\steamapps\common\BONELAB\Mods'...
[01:11:26.219] ------------------------------
[01:11:26.235] Melon Assembly loaded: '.\Mods\BoneLib.dll'
[01:11:26.236] SHA256 Hash: '2447c52a82572fa85a9ced027d5b2d349f687db1472ae17dce11267cb351a172'
[01:11:26.458] Melon Assembly loaded: '.\Mods\LabFusion.dll'
[01:11:26.459] SHA256 Hash: '23230cf6fd63abbfb95f9cfb0ed339b919b745b04d70633664d9db9151f272f9'
[01:11:26.460] Melon Assembly loaded: '.\Mods\RagdollPlayer.dll'
[01:11:26.461] SHA256 Hash: '4fce032a9f1de43ea34cafe771c0849c64d0eb9b484c4b534052bcd6aba07215'

[01:11:26.490] ------------------------------
[01:11:26.491] BoneLib v2.2.1
[01:11:26.492] by Gnonme
[01:11:26.493] Assembly: BoneLib.dll
[01:11:26.494] ------------------------------
[01:11:26.502] [LabFusion] Data is at C:/Users/jfran/AppData/LocalLow/Stress Level Zero/BONELAB/Fusion/.
[01:11:26.504] [LabFusion] Loading embedded resource data LabFusion.Core.resources.lib.x86_64.steam_api64.dll...
[01:11:26.504] [LabFusion] Done!
[01:11:26.536] ------------------------------
[01:11:26.537] LabFusion v1.3.0
[01:11:26.538] by Lakatrazz
[01:11:26.539] Assembly: LabFusion.dll
[01:11:26.540] ------------------------------
[01:11:26.541] ------------------------------
[01:11:26.541] Ragdoll Player v1.1.0
[01:11:26.542] by Lakatrazz
[01:11:26.543] Assembly: RagdollPlayer.dll
[01:11:26.543] ------------------------------
[01:11:26.544] ------------------------------
[01:11:26.545] 3 Mods loaded.

[01:11:26.632] Support Module Loaded: C:\Steam\steamapps\common\BONELAB\MelonLoader\Dependencies\SupportModules\Il2Cpp.dll
**[01:11:27.091] [LabFusion] [ERROR] HarmonyLib.HarmonyException: Patching exception in method null ---> System.ArgumentException: Undefined target method for patch method static void LabFusion.Patching.RemapRigPatches::JumpCharge(SLZ.Rig.RemapRig __instance, float deltaTime, bool chargeInput, bool __state)
  at HarmonyLib.PatchClassProcessor.PatchWithAttributes (System.Reflection.MethodBase& lastOriginal) [0x00047] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  at HarmonyLib.PatchClassProcessor.Patch () [0x0006a] in <474744d65d8e460fa08cd5fd82b5d65f>:0
   --- End of inner exception stack trace ---
  at HarmonyLib.PatchClassProcessor.ReportException (System.Exception exception, System.Reflection.MethodBase original) [0x0006c] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  at HarmonyLib.PatchClassProcessor.Patch () [0x00095] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  at HarmonyLib.Harmony.<PatchAll>b__11_0 (System.Type type) [0x00007] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  at HarmonyLib.CollectionExtensions.Do[T] (System.Collections.Generic.IEnumerable`1[T] sequence, System.Action`1[T] action) [0x00014] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  at HarmonyLib.Harmony.PatchAll (System.Reflection.Assembly assembly) [0x00006] in <474744d65d8e460fa08cd5fd82b5d65f>:0
  at MelonLoader.MelonMod.HarmonyInit () [0x0001e] in <6425afb6ac6a429aaf770255d2f7de57>:0
  at MelonLoader.MelonEvent+<>c.<Invoke>b__1_0 (MelonLoader.LemonAction x) [0x00000] in <6425afb6ac6a429aaf770255d2f7de57>:0
  at MelonLoader.MelonEventBase`1[T].Invoke (System.Action`1[T] delegateInvoker) [0x00018] in <6425afb6ac6a429aaf770255d2f7de57>:0**
[01:11:27.271] [BoneLib] BoneLib loaded
[01:11:27.273] [LabFusion] PermissionList was found, attempting to read it!
[01:11:27.278] [LabFusion] BanList was found, attempting to read it!
[01:11:27.280] [LabFusion] Loading embedded resource data LabFusion.Core.resources.bundles.StandaloneWindows64.content_bundle.fusion...
[01:11:27.318] [LabFusion] Done!
[01:11:27.330] [LabFusion] Loading bundle from data LabFusion.Core.resources.bundles.StandaloneWindows64.content_bundle.fusion, please be patient...
[01:11:27.804] [LabFusion] Done!
[01:11:27.838] [LabFusion] Loading embedded resource data LabFusion.Core.resources.bundles.StandaloneWindows64.item_bundle.fusion...
[01:11:27.858] [LabFusion] Done!
[01:11:27.863] [LabFusion] Loading bundle from data LabFusion.Core.resources.bundles.StandaloneWindows64.item_bundle.fusion, please be patient...
[01:11:28.063] [LabFusion] Done!
[01:11:28.102] [LabFusion] Populating LevelDataHandler list from LabFusion!
[01:11:28.106] [LabFusion] Registered GameControllerData
[01:11:28.109] [LabFusion] Registered HalfwayParkData
[01:11:28.110] [LabFusion] Registered HolodeckData
[01:11:28.111] [LabFusion] Registered ResetButtonRemover
[01:11:28.113] [LabFusion] Registered VoidG114Data
[01:11:28.114] [LabFusion] Registered TimeTrialData
[01:11:28.115] [LabFusion] Registered KartRaceData
[01:11:28.116] [LabFusion] Registered ArenaData
[01:11:28.117] [LabFusion] Registered HubData
[01:11:28.117] [LabFusion] Registered DescentData
[01:11:28.119] [LabFusion] Registered HomeData
[01:11:28.120] [LabFusion] Registered MagmaGateData
[01:11:28.121] [LabFusion] Registered MineDiveData
[01:11:28.122] [LabFusion] Registered SprintBridgeData
[01:11:28.126] [LabFusion] Populating MessageHandler list from LabFusion!
[01:11:28.129] [LabFusion] Registered BaseGameControllerMessage
[01:11:28.129] [LabFusion] Registered TimeTrialGameControllerMessage
[01:11:28.130] [LabFusion] Registered GamemodeMetadataRemoveMessage
[01:11:28.131] [LabFusion] Registered GamemodeTriggerResponseMessage
[01:11:28.132] [LabFusion] Registered GamemodeMetadataSetMessage
[01:11:28.134] [LabFusion] Registered PowerableJointVoltageMessage
[01:11:28.135] [LabFusion] Registered TwoButtonRemoteControllerEventMessage
[01:11:28.136] [LabFusion] Registered FunicularControllerEventMessage
[01:11:28.137] [LabFusion] Registered SpawnGunPreviewMeshMessage
[01:11:28.138] [LabFusion] Registered HolodeckEventMessage
[01:11:28.138] [LabFusion] Registered ZoneEncounterEventMessage
[01:11:28.139] [LabFusion] Registered LevelRequestMessage
[01:11:28.140] [LabFusion] Registered PointItemTriggerValueMessage
[01:11:28.141] [LabFusion] Registered PointItemTriggerMessage
[01:11:28.142] [LabFusion] Registered PointItemEquipStateMessage
[01:11:28.143] [LabFusion] Registered BodyLogToggleMessage
[01:11:28.144] [LabFusion] Registered PlayerRepTeleportMessage
[01:11:28.145] [LabFusion] Registered PlayerRepDamageMessage
[01:11:28.145] [LabFusion] Registered GameObjectActiveMessage
[01:11:28.146] [LabFusion] Registered PermissionCommandRequestMessage
[01:11:28.147] [LabFusion] Registered PlayerVoiceChatMessage
[01:11:28.150] [LabFusion] Registered PropSyncableSleepMessage
[01:11:28.151] [LabFusion] Registered TrialSpawnerEventsMessage
[01:11:28.152] [LabFusion] Registered BonelabHubEventMessage
[01:11:28.152] [LabFusion] Registered DescentIntroMessage
[01:11:28.153] [LabFusion] Registered HomeEventMessage
[01:11:28.154] [LabFusion] Registered KartRaceEventMessage
[01:11:28.155] [LabFusion] Registered BehaviourBaseNavMentalMessage
[01:11:28.155] [LabFusion] Registered BehaviourBaseNavLocoMessage
[01:11:28.156] [LabFusion] Registered SlowMoButtonMessage
[01:11:28.157] [LabFusion] Registered BoardCreateMessage
[01:11:28.158] [LabFusion] Registered ConstraintDeleteMessage
[01:11:28.159] [LabFusion] Registered ConstraintCreateMessage
[01:11:28.159] [LabFusion] Registered NimbusGunNoclipMessage
[01:11:28.160] [LabFusion] Registered FlashlightToggleMessage
[01:11:28.161] [LabFusion] Registered KeySlotMessage
[01:11:28.162] [LabFusion] Registered BodyLogEffectMessage
[01:11:28.163] [LabFusion] Registered PlayerRepActionMessage
[01:11:28.166] [LabFusion] Registered PlayerMetadataRequestMessage
[01:11:28.166] [LabFusion] Registered PlayerMetadataResponseMessage
[01:11:28.167] [LabFusion] Registered DynamicsAssignMessage
[01:11:28.168] [LabFusion] Registered ModuleMessage
[01:11:28.169] [LabFusion] Registered ServerSettingsMessage
[01:11:28.170] [LabFusion] Registered PlayerSettingsMessage
[01:11:28.171] [LabFusion] Registered SpawnableCratePlacerMessage
[01:11:28.171] [LabFusion] Registered ArenaMenuMessage
[01:11:28.172] [LabFusion] Registered GeoSelectMessage
[01:11:28.173] [LabFusion] Registered ChallengeSelectMessage
[01:11:28.174] [LabFusion] Registered ArenaTransitionMessage
[01:11:28.174] [LabFusion] Registered DescentElevatorMessage
[01:11:28.175] [LabFusion] Registered MagmaGateEventMessage
[01:11:28.176] [LabFusion] Registered DescentNooseMessage
[01:11:28.178] [LabFusion] Registered GunShotMessage
[01:11:28.178] [LabFusion] Registered PuppetMasterKillMessage
[01:11:28.181] [LabFusion] Registered ObjectDestructableDestroyMessage
[01:11:28.182] [LabFusion] Registered PropHealthDestroyMessage
[01:11:28.183] [LabFusion] Registered WorldGravityMessage
[01:11:28.184] [LabFusion] Registered PlayerRepSeatMessage
[01:11:28.185] [LabFusion] Registered SimpleGripEventMessage
[01:11:28.186] [LabFusion] Registered InventorySlotDropMessage
[01:11:28.187] [LabFusion] Registered InventorySlotInsertMessage
[01:11:28.187] [LabFusion] Registered PlayerRepGrabMessage
[01:11:28.188] [LabFusion] Registered PlayerRepReleaseMessage
[01:11:28.189] [LabFusion] Registered SceneLoadMessage
[01:11:28.190] [LabFusion] Registered MagazineEjectMessage
[01:11:28.191] [LabFusion] Registered MagazineInsertMessage
[01:11:28.192] [LabFusion] Registered PlayerRepAvatarMessage
[01:11:28.193] [LabFusion] Registered PlayerRepRagdollMessage
[01:11:28.194] [LabFusion] Registered PlayerRepGameworldMessage
[01:11:28.196] [LabFusion] Registered PlayerRepTransformMessage
[01:11:28.197] [LabFusion] Registered PlayerRepVitalsMessage
[01:11:28.198] [LabFusion] Registered ConnectionResponseMessage
[01:11:28.199] [LabFusion] Registered ConnectionRequestMessage
[01:11:28.200] [LabFusion] Registered DisconnectMessage
[01:11:28.200] [LabFusion] Registered DespawnResponseMessage
[01:11:28.201] [LabFusion] Registered DespawnRequestMessage
[01:11:28.202] [LabFusion] Registered SpawnRequestMessage
[01:11:28.202] [LabFusion] Registered SpawnResponseMessage
[01:11:28.203] [LabFusion] Registered PropSyncableCreateMessage
[01:11:28.204] [LabFusion] Registered PropSyncableUpdateMessage
[01:11:28.206] [LabFusion] Registered SyncableIDResponseMessage
[01:11:28.206] [LabFusion] Registered SyncableIDRequestMessage
[01:11:28.207] [LabFusion] Registered SyncableOwnershipResponseMessage
[01:11:28.208] [LabFusion] Registered SyncableOwnershipRequestMessage
[01:11:28.209] [LabFusion] Populating GrabHandler list from LabFusion!
[01:11:28.214] [LabFusion] Registered PropGrabGroupHandler
[01:11:28.215] [LabFusion] Registered WorldGrabGroupHandler
[01:11:28.216] [LabFusion] Registered PlayerGrabGroupHandler
[01:11:28.217] [LabFusion] Registered StaticGrabGroupHandler
[01:11:28.218] [LabFusion] Populating PropExtender list from LabFusion!
[01:11:28.220] [LabFusion] Registered PowerableJointExtender
[01:11:28.221] [LabFusion] Registered TwoButtonRemoteControllerExtender
[01:11:28.222] [LabFusion] Registered FunicularControllerExtender
[01:11:28.223] [LabFusion] Registered FlyingGunExtender
[01:11:28.223] [LabFusion] Registered GripExtender
[01:11:28.224] [LabFusion] Registered KeyRecieverExtender
[01:11:28.227] [LabFusion] Registered SyncGameObjectEnabledExtender
[01:11:28.227] [LabFusion] Registered SpawnGunExtender
[01:11:28.228] [LabFusion] Registered EscalatorExtender
[01:11:28.229] [LabFusion] Registered TriggerRefProxyExtender
[01:11:28.230] [LabFusion] Registered BehaviourBaseNavExtender
[01:11:28.230] [LabFusion] Registered BehaviourOmniwheelExtender
[01:11:28.231] [LabFusion] Registered BehaviourPowerLegsExtender
[01:11:28.233] [LabFusion] Registered BoardGeneratorExtender
[01:11:28.234] [LabFusion] Registered ConstrainerExtender
[01:11:28.235] [LabFusion] Registered KeyExtender
[01:11:28.235] [LabFusion] Registered PropFlashlightExtender
[01:11:28.236] [LabFusion] Registered PropCollisionSyncerExtender
[01:11:28.237] [LabFusion] Registered ObjectDestructableExtender
[01:11:28.238] [LabFusion] Registered PropHealthExtender
[01:11:28.239] [LabFusion] Registered SimpleGripEventsExtender
[01:11:28.240] [LabFusion] Registered SeatExtender
[01:11:28.242] [LabFusion] Registered AIBrainExtender
[01:11:28.243] [LabFusion] Registered PuppetMasterExtender
[01:11:28.244] [LabFusion] Registered AmmoSocketExtender
[01:11:28.245] [LabFusion] Registered GunExtender
[01:11:28.246] [LabFusion] Registered MagazineExtender
[01:11:28.247] [LabFusion] Registered WeaponSlotExtender
Setting breakpad minidump AppID = 250820
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561197998832427 [API loaded no]
[01:11:28.646] [LabFusion] [ERROR] System.TypeLoadException: Could not resolve type with token 010001ed (from typeref, class/assembly SLZ.Interaction.VirtualController, Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null)  at LabFusion.Patching.VirtualControllerPatches.Patch () [0x00000] in <0ae408a1445a4cffa65a6ce339002bd8>:0
  at LabFusion.Utilities.PatchingUtilities.PatchAll () [0x00000] in <0ae408a1445a4cffa65a6ce339002bd8>:0
  at LabFusion.FusionMod.OnLateInitializeMelon () [0x00000] in <0ae408a1445a4cffa65a6ce339002bd8>:0
  at MelonLoader.MelonEvent+<>c.<Invoke>b__1_0 (MelonLoader.LemonAction x) [0x00000] in <6425afb6ac6a429aaf770255d2f7de57>:0
  at MelonLoader.MelonEventBase`1[T].Invoke (System.Action`1[T] delegateInvoker) [0x00018] in <6425afb6ac6a429aaf770255d2f7de57>:0
Setting breakpad minidump AppID = 250820
[01:11:52.344] [ERROR] Exception in Harmony patch of method void SLZ.VRMK.Avatar::RefreshBodyMeasurements():
System.MissingMethodException: SLZ.VRMK.RealHeptaAvatar SLZ.Rig.RealtimeSkeletonRig.get_player()
  at LabFusion.Patching.AvatarPatches.RefreshBodyMeasurementsPrefix (SLZ.VRMK.Avatar __instance) [0x00000] in <0ae408a1445a4cffa65a6ce339002bd8>:0
  at (wrapper dynamic-method) SLZ.VRMK.Avatar.DMD<SLZ.VRMK.Avatar::RefreshBodyMeasurements>(SLZ.VRMK.Avatar)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DMD<SLZ.VRMK.Avatar::RefreshBodyMeasurements>_il2cpp(intptr)
[01:11:52.346] [ERROR] Exception in Harmony patch of method void SLZ.VRMK.Avatar::RefreshBodyMeasurements():
System.MissingMethodException: SLZ.VRMK.RealHeptaAvatar SLZ.Rig.RealtimeSkeletonRig.get_player()
  at LabFusion.Patching.AvatarPatches.RefreshBodyMeasurementsPrefix (SLZ.VRMK.Avatar __instance) [0x00000] in <0ae408a1445a4cffa65a6ce339002bd8>:0
  at (wrapper dynamic-method) SLZ.VRMK.Avatar.DMD<SLZ.VRMK.Avatar::RefreshBodyMeasurements>(SLZ.VRMK.Avatar)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DMD<SLZ.VRMK.Avatar::RefreshBodyMeasurements>_il2cpp(intptr)
[01:11:52.349] [ERROR] Exception in Harmony patch of method void SLZ.VRMK.Avatar::RefreshBodyMeasurements():
System.MissingMethodException: SLZ.VRMK.RealHeptaAvatar SLZ.Rig.RealtimeSkeletonRig.get_player()
  at LabFusion.Patching.AvatarPatches.RefreshBodyMeasurementsPrefix (SLZ.VRMK.Avatar __instance) [0x00000] in <0ae408a1445a4cffa65a6ce339002bd8>:0
  at (wrapper dynamic-method) SLZ.VRMK.Avatar.DMD<SLZ.VRMK.Avatar::RefreshBodyMeasurements>(SLZ.VRMK.Avatar)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DMD<SLZ.VRMK.Avatar::RefreshBodyMeasurements>_il2cpp(intptr)
[01:11:52.351] [ERROR] Exception in Harmony patch of method void SLZ.Rig.RigManager::Awake():
UnhollowerBaseLib.Il2CppException: System.NullReferenceException: Object reference not set to an instance of an object.

  at UnhollowerBaseLib.Il2CppException.RaiseExceptionIfNecessary (System.IntPtr returnedException) [0x00018] in <6f5e4ff5bbd94258ab8bd773251f8e6c>:0
  at (wrapper dynamic-method) SLZ.Rig.RigManager.DMD<SLZ.Rig.RigManager::Awake>(SLZ.Rig.RigManager)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DMD<SLZ.Rig.RigManager::Awake>_il2cpp(intptr)
[01:11:52.404] [ERROR] Exception in Harmony patch of method void SLZ.VRMK.Avatar::RefreshBodyMeasurements():
System.MissingMethodException: SLZ.VRMK.RealHeptaAvatar SLZ.Rig.RealtimeSkeletonRig.get_player()
  at LabFusion.Patching.AvatarPatches.RefreshBodyMeasurementsPrefix (SLZ.VRMK.Avatar __instance) [0x00000] in <0ae408a1445a4cffa65a6ce339002bd8>:0
  at (wrapper dynamic-method) SLZ.VRMK.Avatar.DMD<SLZ.VRMK.Avatar::RefreshBodyMeasurements>(SLZ.VRMK.Avatar)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DMD<SLZ.VRMK.Avatar::RefreshBodyMeasurements>_il2cpp(intptr)
[01:11:52.406] [ERROR] Exception in Harmony patch of method void SLZ.VRMK.Avatar::RefreshBodyMeasurements():
System.MissingMethodException: SLZ.VRMK.RealHeptaAvatar SLZ.Rig.RealtimeSkeletonRig.get_player()
  at LabFusion.Patching.AvatarPatches.RefreshBodyMeasurementsPrefix (SLZ.VRMK.Avatar __instance) [0x00000] in <0ae408a1445a4cffa65a6ce339002bd8>:0
  at (wrapper dynamic-method) SLZ.VRMK.Avatar.DMD<SLZ.VRMK.Avatar::RefreshBodyMeasurements>(SLZ.VRMK.Avatar)
  at (wrapper dynamic-method) MonoMod.Utils.DynamicMethodDefinition.DMD<SLZ.VRMK.Avatar::RefreshBodyMeasurements>_il2cpp(intptr)

Crash on start up

After finding the server and loading into bonelab, on the first few frames of the playable state of bonelab (Main menu) it instantly crashes. I dont know what to really do but Idk cuz im new to this stuff

Getting stuck in death loop animation when dying once

Getting an issue with specific maps (official and community) where it's possible to get stuck in a death loop of non-stop dying. So far of the official maps, it's been decent and rooftop parkour. It seems to happen with clients more so then the host.

Bonelab on Quest no longer starts up successfully but instead freezes.

Bonelab will boot up, but it will stay frozen for more than an hour. I never let it go past that because I would get impatient and play something else. Even with a fresh mod folder with Bonelib, it wouldn’t work and I would get the same results. I’m also not the only one experiencing this. If you need a log or something, I will provide it.

Win Arm

Hi,

Just wondering if anyone knows why this is happening?
I'm watching a tut rn and it says to download FusionHelper_win_armx64.zip, but that isnt there, the only one that is there is FusionHelper_win_x64.zip?

Great

Hi,

Ive watched 3 tuts now on how to do this its been 5 hours and my games been reset 4 times HOW DO I DO THIS!!?!?!?!?!

Fusion keeps kicking

Fusion keeps kicking me as soon as i join it says stat changer are not allowed but i removed all my stat changer i dont no what to do

fusion keeps disconnecting me

after 3 - 5 minutes fusion disconnects me from the server

[PCVR Streaming Method: ALVR]
[Game Version: 1.5.0 (Patch 3)]

Only some machines and fusionhelper doesn't connect

Hi all!

I'm having issues with BONELAB Fusion - I cannot for the life of me get the menu or the two actual multiplayer machines (I only have Bitmart).

I have patched my game with LemonLoader, gotten to Void G114, put the mods and their dependencies in (BoneLib, LabFusion, and RagdollPlayer), and it still doesn't work.

FusionHelper tries to connect but stops after a certain point, log:

Initialized UDP socket on port 28340
Be sure to allow FusionHelper access both public and private networks if/when the firewall asks.
Client has found the server, letting it know.
New connected peer: 192.168.1.35:57725
Initializing Steamworks with appid 250820.
Failed to write the Steam app id to disk, defaulting to SteamVR. Please make sure your in-game settings match with this.Setting breakpad minidump AppID = 250820
SteamInternal_SetMinidumpSteamID:  Caching Steam ID:  76561198844530677 [API loaded no]

Please help! Thank you!

Objects and events not syncing correctly and grip inconsistent

Tried to find a Discord for this mod, couldn't find one, so my only option is to post here. I made a GitHub account purely for this.

Syncing across clients for me and my friend is really, really inconsistent. Arena doesn't sync enemies or guns, and we will often completely lose our ability to grip objects, guns, etc, in one or both hands. I'm not sure what I'm doing wrong (if anything), and would appreciate some feedback/support.

Missing dependencies

The game crashes upon loading.

Using Oculus PCVR with public_beta channel and newest Melon Loader

Relevant logs:

[18:50:30.881] Some Melons are missing dependencies, which you may have to install.
If these are optional dependencies, mark them as optional using the MelonOptionalDependencies attribute.
This warning will turn into an error and Melons with missing dependencies will not be loaded in the next version of MelonLoader.
- 'BoneLib' is missing the following dependencies:
    - 'SLZ.Marrow' v0.0.0.0
    - 'SLZ.Marrow.SDK' v0.0.0.0
    - 'UnhollowerBaseLib' v0.4.18.0
    - 'UniTask' v0.0.0.0
- 'LabFusion' is missing the following dependencies:
    - 'SLZ.Marrow' v0.0.0.0
    - 'SLZ.Marrow.SDK' v0.0.0.0
    - 'UnhollowerBaseLib' v0.4.18.0
    - 'UltEvents' v1.0.0.0
    - 'UniTask' v0.0.0.0
[18:50:30.896] ------------------------------
[18:50:30.900] BoneLib v2.2.1
[18:50:30.900] by Gnonme
[18:50:30.906] Assembly: BoneLib.dll
[18:50:30.907] ------------------------------
[18:50:30.927] [LabFusion] Data is at C:/Users/USER/AppData/LocalLow/Stress Level Zero/BONELAB/Fusion/.
[18:50:30.928] [LabFusion] Loading embedded resource data LabFusion.Core.resources.lib.x86_64.steam_api64.dll...
[18:50:30.929] [LabFusion] Done!
[18:50:31.037] [LabFusion] Successfully loaded steam_api64.dll into the application!
[18:50:31.040] Failed to register Mod 'F:\OculusGames\Software\stress-level-zero-inc-bonelab\Mods\LabFusion.dll': Melon failed to initialize!
[18:50:31.042] System.TypeLoadException: Could not load type 'SLZ.Rig.RigManager' from assembly 'Assembly-CSharp, Version=1.0.0.0, Culture=neutral, PublicKeyToken=null'.
   at System.Delegate.GetMulticastInvoke()
   at System.MulticastDelegate.CombineImpl(Delegate follow)
   at LabFusion.Utilities.MultiplayerHooking.add_OnLocalPlayerCreated(RigManagerEvent value)
   at LabFusion.Utilities.PlayerAdditionsHelper.OnInitializeMelon()
   at LabFusion.FusionMod.OnEarlyInitializeMelon()
   at MelonLoader.MelonBase.Register() in D:\a\MelonLoader\MelonLoader\MelonLoader\Melons\MelonBase.cs:line 397
[18:50:31.043] ------------------------------
[18:50:31.044] 1 Mod loaded.

BoneLab keeps freezing

I'm on Quest 2, I installed Fusion and when I booted up Bonelab, and When it was done loading it freeze of Crashed. I also Heard Some Music That was NOT the BodyMall music. Anyone Help me?

No vending machines :(

I loaded the game after following a yt guide added yesterday, for quest 2 using fusionhelper. None of the machines showed up, so I played till I got into the lab part of the game. I will try restarting.

mic not working :/

im on the quest 2 and fusion runs smoothly with some mods.
i looked in the vc settings and made sure that the server has vc enabled but its just not working, it works in other games.
i think whats happening is that the input isnt getting sent to fusion helper for it to get output for the players.
I can hear other people and when i tried talking to somebody or asking if my mic works nobody replied.

Slow motion don’t work

I have installed the mod following all the steps and everything works perfectly, except that the slow motion does not work for either of us players who are playing the campaign.

Mic does not work

My mic for some reason doesnt work and i tried reinstalling melonloader and fusion and they didn't do anything. I tried making the mic input different in the oculus settings but that didn't work so I don't know what to do.

Crashes quest 2

So the new update 1.5 I tried to get it to work it worked originally when I did it but now the won't load it crashes after like 30cseconds on quest 2 standalone the updater is not installed as suggested but no work

Add support for custom win/lose/tie gamemode themes to Marrow SDK Integration

The Fusion Marrow SDK Integration supports playing up to four different songs during gamemode rounds, and allows you to have a different set for each three of the base gamemodes. However, it does not allow you to change the win/lose/tie themes that are played at the end of the round, as far as I can tell.

It would be great if you could set these to custom audio tracks in custom levels with DM support with specific themes or are based on other games that may have apt music for it.

Stuck in a squat

Im on the oculus pcvr and just installed everything and switched my version to the public beta. I launched the game and was stuck in squat where I cant move.

LastOneStanding ゲームモードで遊びたいです

SwipezGamemodeLibのmodも入れましたがどうやったら開始できますかLastOneStanding ゲームモードで遊びたいです
(I also installed the SwipezGamemodeLib mod, but how can I start it? I want to play in LastOneStanding game mode)
quest2単体でLastOneStanding ゲームモードで遊びたいですこのmodはどこに表示されるますか
(I want to play quest2 in LastOneStanding game mode. Where can I see this mod?)

Bonelab breaks on launch with fusion

Ive been having alot of issues with many code mods but Fusion makes bonelab unplayable, when i launch into the menu void or whatever i cannot move whatsoever, my avatar has been bent into a stretched broken mess, and the menu screen displays everything from the settings to the developer mode screen, i can remove these and load into a level but im still frozen and bent into a disturbing mess

No networking layer

I own the game on steam and Steam_VR is selected, yet the mod insists that steam is not open. When I open the game, this shows up in console aswell:

Initialized mod with an empty networking layer!
[01:06:49.994] [LabFusion] This usually means all other network layers failed to initialize, or you selected Empty in the settings.

I've never gotten this mod to work and I've seen countless others in the discord having the same issue, but noone ever replies.

Add API for fusion sdk to fetch voice activity

I noticed that in this e1c03ee commit (https://github.com/Lakatrazz/BONELAB-Fusion/blob/e1c03ee8c8690e74c42913350d2d41dd08559bd3/Core/src/Network/Helpers/VoiceHelper.cs file) there is added api for voice enabled, deafened, etc but theres no mention of actual voice activity.
Can it be added so in case someone makes a voice indicator fusion extension, it could show if whenever voice is actually active or not?
I guess it could be either made as an boolean, or as an event of whenever it's changing state from/when active/inactive

Respawn at death location | Feature request

For some maps and gameplay styles it would be welcome if you could respawn where you died instead of the spawn.
It would save you some time walking/flying back to the action.

Fusion Catagory has nothing in Bonemenu

I got bonemenu working after 3 hours of troubleshooting and when I went to try and join/start a Fusion server nothing showed up in the category. The category itself is there and I can click on it but when I do it is empty. I tried putting the .dll file into my mods folder in the Bonelab directory but it just made my game start crashing before it even launched. I am on PCVR using the Valve Index and have no clue what else I can try to fix this.

Avatar loading.

Other peoples mods, avatars, and generally everything besides maps seem to not load. The default bonelab avatars load but no modded ones do.

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