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Christopher Blanchard's Projects

mini-obj icon mini-obj

A data structure for simple geometry with rust code generation for computer graphics.

minio icon minio

MinIO is a high performance object storage server compatible with Amazon S3 APIs

mirage icon mirage

MirageOS is a library operating system that constructs unikernels

mitsuba2 icon mitsuba2

Mitsuba 2: A Retargetable Forward and Inverse Renderer

monogame icon monogame

One framework for creating powerful cross-platform games.

ncollide icon ncollide

2 and 3-dimensional collision detection library in Rust

ndarray icon ndarray

ndarray: an N-dimensional array with array views, multidimensional slicing, and efficient operations

nim icon nim

Nim is a compiled, garbage-collected systems programming language with a design that focuses on efficiency, expressiveness, and elegance (in that order of priority).

nohash-hasher icon nohash-hasher

An implementation of `std :: hash :: Hasher` which does not hash at all.

noisepage icon noisepage

Self-Driving Database Management System from Carnegie Mellon University

ocaml icon ocaml

The core OCaml system: compilers, runtime system, base libraries

opentk icon opentk

The Open Toolkit library is a fast, low-level C# wrapper for OpenGL, OpenAL & OpenCL. It also includes windowing, mouse, keyboard and joystick input and a robust and fast math library, giving you everything you need to write your own renderer or game engine. OpenTK can be used standalone or inside a GUI on Windows, Linux, Mac.

opus icon opus

Modern audio compression for the internet.

pbrt-v4 icon pbrt-v4

Source code to pbrt, the ray tracer described in the forthcoming 4th edition of the "Physically Based Rendering: From Theory to Implementation" book.

ponyc icon ponyc

:horse: Pony is an open-source, actor-model, capabilities-secure, high performance programming language

posit icon posit

A Rust implementation of the posit number system

proptest icon proptest

Hypothesis-like property testing for Rust

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