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License: MIT License
Amiga game similar to Fire Power and Return Fire
License: MIT License
Drawing turrets as sprites have some benefits, but the biggest disadvantage is that they are always drawn on top. Since chopper flies higher than turret, they must be drawn as bobs too.
Drawing all turrets every frame is pointless and inefficient, so there's an idea that one turret should be refreshed every frame, so that 50 turrets may be refreshed every second. Also, only turrets in visible area and its neighbourhood should be refreshed.
Undrawing is not really necessary if turrets will have always same tile beneath them - but this needs some additional work on wall tileset
Compiling under Bebbo's GCC would allow code cross-check and perhaps give better performance without changing anything in code itself, since VBCC ruins game code on higher optimization levels.
Fire Power ain't running with 50fps but no one cares 'cuz game is fast-paced anyway. It's needed for netplay anyway.
There are two ways to implement this. Let's assume that we need to skip 3 frames:
I'll go with 2. I'll try to capture steer requests during vblank and put them on list, so that every frame would be processed with corresponding player intents - precise movements should be still possible. Also steer request list should be compatible with net protocol if it's gonna send just other player's steering between frames.
Last time I've seen it in snafu map with slow CPU. HUD flickers as it's still single buffered. Vehicles shouldn't flicker, though.
Bots need targeting on:
For bigger maps, efficient way to store them in memory is needed. ACE has some scroll buffer and tile buffer code, but I guess it's rotten since it hasn't been used for one or two years for now.
Write an importer for RFire maps. For legal reasons don't ship them in game, but provide converter.
would be great having a bootable .adf imagedisk available as well, with the game compiled, for lazy people like me! :D - thanks!
Currently only one bot on map is supported. Code is needed for bot coexistence aspects, such as:
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