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View Code? Open in Web Editor NEWA comedy party game for PC, mobile & chromecast.
Home Page: http://md.rereadgames.com/
License: GNU Affero General Public License v3.0
A comedy party game for PC, mobile & chromecast.
Home Page: http://md.rereadgames.com/
License: GNU Affero General Public License v3.0
A mode where a device can join a game, but not play, instead showing an overview of the game. The idea is to enable a tablet to sit in the middle of a room, or a device to cast to a ChromeCast like CardCast does to give a central focus point to a game in the real world.
The game IDs are obfuscated, but that obviously isn't a perfect defense against potentially unwanted people crashing a game. I figured that was better than much longer codes (UUIDs for example), but maybe we want to offer the ability to lock a game by password.
Add a new house rule that can be enabled from the house rules during game setup:
When the game ends, the final round is a 'Make a Haiku' black card.
This task is marked as a good first issue. If you would like to contribute but are unsure where to start, please take a look at the wiki for how to set up a development environment, and feel free to ask if you are still not sure.
Add a new house rule that can be enabled from the house rules during game setup:
At any time, players may trade in a point to discard their hand and redraw.
Maybe even make it the default?
Add a new house rule that can be enabled from the house rules during game setup:
Instead of a card czar, players vote for the winner.
Just a nice QoL thing.
Add a new house rule that can be enabled from the house rules during game setup:
For pick 2s, players draw an extra card before playing.
In the core game view, as well as the scores panel.
Currently most buttons can be spam clicked to bad effect if the load isn't instant.
This is now being stored on the server, it needs to be exposed and handled by the client.
Mainly just requires remembering the player secret on the client (cookies, web storage, etc...). Should already work from the server side.
Local storage or something.
Unknown cause, try to find a reproducible scenario. May be something to do with other players joining.
No elm libraries for this at the moment. All the other options (implement in elm, ports, native library) kind of suck for different reasons.
Simple CSS change - the styling just makes it ambiguous right now.
Add a new house rule that can be enabled from the house rules during game setup:
At any time, a player may discard cards they don't understand, however, they must confess their ignorance: the card is shared publicly.
Not a problem right now, but could be. Should ask the CardCast guys if they have any limits they'd like, etc...
It would make sense for actions to be split by the state they are relevant for.
E.g: Name, card counts, etc...
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