Find more information here: https://iklikla.itch.io/carniwell
carniwell's Introduction
carniwell's People
carniwell's Issues
Balancing
Merge branches master to balancing
Mesh optimization for attractions
delete polys that are too much or never seen
New park layout
Change layout of attractions.
Making room for deco (trees, lamps, small houses(food,drinks...))
Highscore
Highscore über GooglePlay/Online, welcher die erreichte Zeit wertet
Final Countdown
Add final countdown before gameOver when the Happiness-Limit is reached, to be able to rescue yourself
Postprocessing for pc also in the menu scene
Spielename
Der Name des Spiels
Powerup: Temporary speed up all NPCs for X Seconds
Powerup than can be picked up when walking over it.
Activates on pickup
Define balancing milestones & targets
We need to define clear target for how long players should interact with segments of the game etc.
Translate itch.io texts
Translate "So wird gespielt"
OnSubmitHighscore -> Visual feedback when highscore is submitted
Giving the player a feedback when the highscore is submitted
When clicking the submit button: say "uploading score" or something.
When submitted, deactivate button and inputfield and show text: Name: xx:xx
(TextMeshProUGUI is already linked -> gameOverHighscoreText)
Stats
Write guidelines for versioning, naming and uploading releases
How to name a windows or android version with correct versioning number.
When to increment which number (1.1.1, 1.2.1, 1.1.2...).
How to layout and write the changelog.
Game does not freeze after game over
Movement
lokaler Highscore
Statistics
tracking users statistics in the app.
amount of plays
amount of driven attractions
amount of stopped attractions
amount of visitors in the park
...and more
Create new banner for play store
assets in bjm-game/Publishing
Change NPC Tshirt Color
Let the NPC Tshirt color react to it's happiness
Offscreen indicator goes to far out when in corner
Pausing only works once
When paused again, NPCs are still running around.
Localization
Check how to localize the game in unity
Based on language of smartphone-setting, translate the game.
If there's no localization of language, use english language file
Translate game in english
Better environment model
Less polys. Delete all polys that are never seen, even when camera would be zoomed in like it used to during gamejam.
higher mountains in the back?
Grassy texture?
Offscreen Indicator for attractions over queue limit
Camera Rotation when hitting south/north border
Camera is rotating around 180 degree when hitting the south or north border of the park with the player.
Audio Assetlist
redo local Highscore in GameOver panel ?
If new Highscore is reached: only show new Highscore.
Gameplay Loop
Pause Menu Rework
Rework the pause menu with following options:
- Blinking/Static pause text
- GiveUp button (Correct border colors)
- Settings button
AttractionStartPanel does not fill sometimes
When the attraction starts, the filling of "ButtonCooldown.cs" does not start.
NPCMenu Shirt Color
After the latest update, the shirt materials of the Menu NPCs turned transparent, probably something because the prefab is the same as the normal NPCs (who use the dynamic material now) but with static materials of different colors.
Screenshots for play store
Take some screenshots for the play store page
UI for NPC-Stats OnMouseDown
Small UI to see the name and the happiness of the NPC that got clicked.
When clicking anywhere else the UI should dissapear again.
UI Design
Fahrgeschäfte
Riesenrad
Name: Achter-Rad
NPC Größe: 8
Freeze bug (more in description)
Problem in AnimationController.cs:
In the balancing branch the game can only be paused once. Same bug as before.
With that bug fixed in the master branch, there comes a new bug on gameover. When another scene is loaded the time is still freezed.
Write guidelines for clean code
Tab or 4x space etc.
Superman easteregg
add superman-bug for the player to the game as hidden easter egg
WaitingText of AttractionPrefabs is upside down.
Happens when the attraction is on the right side. (position.x > 0)
Let NPC's walk more "natural"
NPCS are walking very unnatural, especially when they are rotating while walking.
Menu: tap backbutton twice to exit game
Powerup: Start all attractions
A powerup that can be picked up, when the player walks over it.
It immediately starts all attractions when picked up.
Art Assetlist
Blues Melody implementation and game over melody
TextMeshPro Text Variations
I've used the same TextMeshPro Font Asset for multiple texts and didn't notice the outlines are global for the asset, not local for the text component. We just need to clone the asset and have one with and one without the outline.
This is also the reason why parts of the credits, buttons and texts are so slim / fat
Re-UV-map models to only 1 material
Make all meshes use the BaseMat material for hopefully better performance. BaseMat has a color palette on which the meshes should be unwrapped on. Delete all mats on the meshes in blender and uv-unwrap them manually on the color-palette
Upgrade: Pathway on which the NPCs are faster
Soundeffect Assetlist
UI can't be clicked after gameover in new game
After going gameover, when clicking on "Noch einmal", the UI cant be clicked and you can see the joystick
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