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carniwell's Issues

New park layout

Change layout of attractions.
Making room for deco (trees, lamps, small houses(food,drinks...))

Highscore

Highscore über GooglePlay/Online, welcher die erreichte Zeit wertet

Final Countdown

Add final countdown before gameOver when the Happiness-Limit is reached, to be able to rescue yourself

OnSubmitHighscore -> Visual feedback when highscore is submitted

Giving the player a feedback when the highscore is submitted
When clicking the submit button: say "uploading score" or something.
When submitted, deactivate button and inputfield and show text: Name: xx:xx
(TextMeshProUGUI is already linked -> gameOverHighscoreText)

Statistics

tracking users statistics in the app.
amount of plays
amount of driven attractions
amount of stopped attractions
amount of visitors in the park

...and more

Localization

Check how to localize the game in unity
Based on language of smartphone-setting, translate the game.
If there's no localization of language, use english language file

Translate game in english

Better environment model

Less polys. Delete all polys that are never seen, even when camera would be zoomed in like it used to during gamejam.
higher mountains in the back?
Grassy texture?

Pause Menu Rework

Rework the pause menu with following options:

  • Blinking/Static pause text
  • GiveUp button (Correct border colors)
  • Settings button

NPCMenu Shirt Color

After the latest update, the shirt materials of the Menu NPCs turned transparent, probably something because the prefab is the same as the normal NPCs (who use the dynamic material now) but with static materials of different colors.

UI for NPC-Stats OnMouseDown

Small UI to see the name and the happiness of the NPC that got clicked.
When clicking anywhere else the UI should dissapear again.

Freeze bug (more in description)

Problem in AnimationController.cs:

In the balancing branch the game can only be paused once. Same bug as before.
With that bug fixed in the master branch, there comes a new bug on gameover. When another scene is loaded the time is still freezed.

Powerup: Start all attractions

A powerup that can be picked up, when the player walks over it.

It immediately starts all attractions when picked up.

TextMeshPro Text Variations

I've used the same TextMeshPro Font Asset for multiple texts and didn't notice the outlines are global for the asset, not local for the text component. We just need to clone the asset and have one with and one without the outline.

This is also the reason why parts of the credits, buttons and texts are so slim / fat

Re-UV-map models to only 1 material

Make all meshes use the BaseMat material for hopefully better performance. BaseMat has a color palette on which the meshes should be unwrapped on. Delete all mats on the meshes in blender and uv-unwrap them manually on the color-palette

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