lcdr / lu_packets Goto Github PK
View Code? Open in Web Editor NEWNetwork protocol (de-)serialization library for LU.
Home Page: https://lcdruniverse.org/lu_packets/lu_packets/
Network protocol (de-)serialization library for LU.
Home Page: https://lcdruniverse.org/lu_packets/lu_packets/
Any Guild related data is not documented
void __thiscall
LWOPetComponent::Deserialize(LWOPetComponent *this,BitStream *param_2,bool isConstruction)
{
if (BitStream::ReadBit(param_2)) {
int petState;
BitStream::ReadBits(param_2,(char *)&petState,32,true);
int petAbilityType;
BitStream::ReadBits(param_2,(char *)&petAbilityType,32,true);
if (BitStream::ReadBit(param_2)) {
LWOOBJID interaction;
BitStream::ReadBits(param_2,(char *)&interaction,64,true);
if (BitStream::ReadBit(param_2)) {
LWOOBJID ownerId;
BitStream::ReadBits(param_2,(char *)&this->ownerId,64,true);
}
if (BitStream::ReadBit(param_2)) {
int modStatus;
BitStream::ReadBits(param_2,(char *)&modStatus,32,true);
int size;
BitStream::ReadBits(param_2,(char *)&size,8,true);
if (size != 0) {
// Read wstring. size is converted to bits and then multiplied by 2 for wstring size
BitStream::ReadBits(param_2,(char *)local_2d4,(uint)size << 4,true);
}
BitStream::ReadBits(param_2,(char *)&size,8,true);
if (size!= 0) {
// Read wstring. size is converted to bits and then multiplied by 2 for wstring size
BitStream::ReadBits(param_2,(char *)local_2d4,(uint)size << 4,true);
}
}
}
return;
}
I have removed all unncessary data from the code block to prevent clutter.
Title
GameMessage enum 863
Server recieved GameMessage
#[derive(Debug, GameMessage, PartialEq)]
pub struct UpdatePropertyOrModelForFilterCheck {
bool isProperty,
ugcId: ObjectId,
playerId: ObjectId,
worldId: ObjectId,
name: LuVarWString,
description: LuVarWString
}
Unknown 2 in controllable physics serialization is missing/incorrect.
Here is a partial implementation in DLU with the first parts being pickup radius control used for magnet abilities.
The second unimplemented part has to do with bubbles from ZP/YRK that were used in skunk invasions
A declarative, efficient, and flexible JavaScript library for building user interfaces.
๐ Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.
TypeScript is a superset of JavaScript that compiles to clean JavaScript output.
An Open Source Machine Learning Framework for Everyone
The Web framework for perfectionists with deadlines.
A PHP framework for web artisans
Bring data to life with SVG, Canvas and HTML. ๐๐๐
JavaScript (JS) is a lightweight interpreted programming language with first-class functions.
Some thing interesting about web. New door for the world.
A server is a program made to process requests and deliver data to clients.
Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.
Some thing interesting about visualization, use data art
Some thing interesting about game, make everyone happy.
We are working to build community through open source technology. NB: members must have two-factor auth.
Open source projects and samples from Microsoft.
Google โค๏ธ Open Source for everyone.
Alibaba Open Source for everyone
Data-Driven Documents codes.
China tencent open source team.