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Modifies the third-person camera system on Vintage Story

Home Page: https://mods.vintagestory.at/immersivetpscamera

License: Other

C# 98.43% PowerShell 0.89% Shell 0.68%
mod vintagestory overhaul

immersive_tps_camera's Introduction

Immersive Third Person Camera

Smoothly changes third-person camera positions, improving player immersion in the world

Observations

This mod modifies the native camera function from vintage story, and probably might break in new updates.

Considerations

Calculation for the camera position is quietly simple so no performance can be impacted.

About Immersive Third Person Camera

Immersive Third Person Camera is open source project and can easily be accessed on the github, all contents from this mod is completly free.

If you want to contribute into the project you can access the project github and make your pull request.

You are free to fork the project and make your own version of Immersive Third Person Camera, as long the name is changed.

Using

Download the latest version from releases

Place the mod in Mods folder vintage story

Building

Learn more about vintage story modding in Linux or Windows

Linux

Make a symbolic link for fast tests

  • ln -s /path/to/project/Releases/immersivetpscamera/* /path/to/game/Mods/ImmersiveTPSCamera/

Execute the comamnd ./build.sh, consider having setup everthing from vintage story ide before

Windows

Just run the ImmersiveTPSCamera.sln

FTM License

immersive_tps_camera's People

Contributors

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immersive_tps_camera's Issues

Blocks turn invisible

Whenever you stand in front of a wall and move your camera around you will eventually hit a specific angle where blocks turn invisible and function as an xray of sorts, breaking immersion. It happens not when looking at the wall directly but when you are starting to look away. You get a side view of xray.

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