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dsinput's Introduction

DS(i)nput - Make the DS(i) be a wireless controller for Linux

This project makes use of a server running on Linux that receives buttons from the Nintendo DS(i) via UDP and simulates it as a Xbox 360 Controller.

NOTE: This project has only been tested on a Nintendo DS(i)

Building

Building Server with meson (Linux only)

On Linux, the controller is simulated using uinput (requires kernel 2.6.20+).

$ cd server
$ meson setup build/ && ninja -j $(nproc) -C build/

Client (with devkitARM)

For the DS(i) client, it is required to have devkitPro and dsiwifi installed and properly configured.

$ cd client-nds
$ make

Usage and Configuration

Server

By default, when started with not command-line arguments, the server binds itself at 0.0.0.0:1032. For different bind address and port, use:

$ dsinput-server [address] [port]

Client

Copy the generate .nds file anywhere on your SD Card and launch it with either Unlaunch or Twilight Menu++ (nds-bootstrap). For configuration there needs to be a valid configuration file at /data/settings/dsinput.conf, a example is provided at client-nds/dsinput.conf.

Licensing

The project is licensed under the MIT License, found in LICENSE at the root of the repository.

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