Using ARKit to make calculate distance of real world objects
Demo:
Using ARKit to make calculate the distance of real-world objects
I have downloaded this project and tried to build it.
I want to know the following things:
any method or improvisations in the code, which can improve the accuracy.
In General, when is the accuracy in measurement fine. Does that completely depend upon the feature points or is there any other factor which influences them?
If you have already conducted real life experiments with measurement,then it would be really great if you can share your experiences.
Thanks in advance!
Measure[8295:3325882] [DYGLInitPlatform] connection to host has failed: Error Domain=NSPOSIXErrorDomain Code=2 "No such file or directory" Measure[8295:3325882] aborting: platform initialization failed
I change the bundle identifier to run the app on my device, and changed Deployment Target to 11.1
Have no idea whey this crash occurs.
In the ViewController.swift fileprivate lazy var sessionConfiguration = ARWorldTrackingConfiguration()
raise a compile error.
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