unitytinyrenderer's People
Forkers
cramackunitytinyrenderer's Issues
perspective projection
draw axis basic version without local space
draw point project on ab ac
draw ap vector
gpu rendering
refactor use unity paras
rasterize using Barycentric coordinate system
line int drawing opt
add frame buf concept
draw tri
linear test
job system
real opengl
clear buf opt
ArrayCopy is 4 or 5 times faster than simple loop
linear interpolation
shadow mapping
bary centric test
tangent space normal mapping
ambient occlusion
Draw Axis
tri rasterization bug; divide 0
refactor projection matrix
moving camera
line drawing degenerate point case
z buf
clear code
draw axis with local space
perspective correct interpolation
draw point projection on tri
add line drawing testcases
first light
model flat shading
draw a b c text
line drawing bug
shaders
barycentric rendering bug
lines are missing
because the impl assume x1 is always bigger than x0
viewport matrix
tiny renderer
transform normals
draw filled tri
fix line drawing holes
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