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Depozyt (record)

Depozyt to zakryty stos kart na danym stanowisku, gromadzący:

  • potencjalne zdobycze, które gracze mogą uzyskać podczas eksploracji,
  • pułapki I nieprzewidziane trudności, na które gracze mogą natrafić.

Podczas następstwa tur, gracze mogą dodać, pod pewnymi warunkami i pod pewnym kosztem, jakąś kartę do depozytu pewnej lokacji. Może to być karta, którą chcą zdobyć, a może to być przeciwność, którą chcą podłożyć przeciwnikowi.

JS requirements

Specify package dependencies for node/React/Phaser environments

Serialization

The whole of game (state, ruleset & settings) should be serializable. Map out its design and schema.

React showcase foundations

Prepare sample components, layout and HTML. They should provide foundations for later works on model implementation and integration.

Ad Astra: theme & overview

Theme: Space Race. This might mean the main space race (USSR vs USA to outer/inner planets, '57-'75) or the minor ones (eg. ESA small body exploration '80s-10s or Chinese vs Japan vs India, lunar exploration, '90s-'30s). The game focuses on mission planning, launch vehicle & probe construction, trajectory planning and plan execution / risk management.

Gold train: theme & mechanics

Gold train is exploration game similar to 7th Continent in the aspects of exploration, storytelling & mystery (although survival aspect might be much different).

Players take parts in an operation of exploration of a II WW archaeological site in search of treasures, relics and mystery. They seem to be cooperating but each of them has hidden part of the persona she plays with goals and traits of her own.

Each game is specified by the following terms:

  • scenario (place of events, storytelling elements, scenario-specific groups of action cards)
  • character & faction selection (character-specific action cards, character traits, open & hidden player goals)
  • period (time-specific action cards, period-specific conditions of actions)
  • attempt (making another attempt might make the game more challenging)

Zasoby / ResourceStack

Lista zasobów do opracowania:

  • kasa (money),
  • fantastyczność (improbability),
  • wpływy (influence),
  • coś reprezentującego czas trwania eksploracji

Wraith-stories: background & theme

Omówienie pomysłu na motyw:

  • bohaterowie jako upiory,
  • Warszawa w Zaświatach jako arena zdarzeń,
  • wielowarstwowa mapa akcji (wyszukać epoki dla Warszawy),
  • Cytadela jako centrum działań Hierarchii i miejsce startu wypraw,
  • mroczna i trudna historia miasta jest przyczyną tego, że całe miasto jest Labiryntem,
  • w przypadku aplikacji mobilnej, jest szansa na zintegrowanie gry z AR,
  • ...

TBDL

gold train: [story:AB001] Atomic Bomb - intro

If the Reich was to build an atomic bomb, it might not have a chance to use it. Let's suppose there are some facts to discover and some artifacts left by the project to gain. High rate of improbability.

Stanowisko (site)

Stanowisko (site) to miejsce na stole, które gromadzi elementy gry związane z jednym obiektem eksploracji:

  • depozyt,
  • historię,
  • zasoby i wyposażenie dostępne na miejscu,
  • etc.

Stanowisko może być celem operacji eksploatacyjnej.

Slot

Slot is a place on a board, player area or any other game element, which defines kindes of game elements that can be placed at. Possible usecases:

  • the board has spots where a pawn/token or a stack of resources can be placed;
  • a card at play can have tokens marking a resource of it;
  • a token can be placed on a card pile, making an effect to remember.

How many Restless are there in the Necropolis of Warsaw?

Actually, there are two questions:

AoD) What is the age of death of how many wraiths across the population of Necropolis? AoD alters demeanor & nature of wraiths' psyche & shadow.

DoD) What is the date of death of how many wraiths? DoD defines culture context of a character and certain aspects of his/her social position.

Both questions share the same demographic model of getting to the Shadowlands, migrations & Ascension/Oblivion/decorpsing and differs in entry data.

Hashability

Every component of game state should be immutable and hashable. Define hash function and ascertain that they are immutable. Use object-hash package.

Considerations:

  • hashing might be costly. Since values are immutable, once calculated hash can be cached as a prop;
  • if state objects are immutable and defined only by values taken into account during hashing, then state object are actually indistinguishable when hash values are equal.

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