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WorldCraft is a voxel game, sandbox, open world, survival, adventure, building, rpg

Home Page: http://worldcraftgame.altervista.org/

License: GNU General Public License v3.0

C# 79.72% PHP 2.20% JavaScript 16.93% C++ 0.13% ShaderLab 1.02%

worldcraft's Introduction

WorldCraft

Is a Open Source fork of Minecraft on Unity 5

worldcraft's People

Contributors

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Stargazers

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Watchers

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worldcraft's Issues

Payment Bug

There is a bug that no longer allows you to pay and receive a key by email.

Unity 5.3.3

This post concerns Unity 5.3.3

  • Sky correction (black sky)
  • Brightness correction (too strong)
  • Fixed world sync (invisible change)
  • Fixed block deletion (3 to 5 blocks are deleted)
  • Fixed character slowness when falling
  • Fixed passage through the ground under Linux

Commandes

This involves adding commands that can be typed in the chat.

  • Added the /spawn (player name) command to return to the game spawn.
  • Added the /kick (player name) command to disconnect a player.
  • Added the /ban (player name) command to ban a player.
  • Added the /help command to know the different commands.

Best Regards

Unity 5.3.3 update

This is about making a major upgrade to the new Unity 5 engine!
This will provide better support for current OS and platforms.
Then long-term support for this version.
Graphics improvement possible and improved performance!
Another point fixes multiple errors related to Unity 5.
Because some scripts will be obsolete, useless or even redone.

Migrate to Godot

Hi,

It would be interesting to migrate to Godot.

Best Regards

Bug following the fix of (Builder.cs)

get_peerType can only be called from the main thread.
Constructors and field initializers will be executed from the loading thread when loading a scene.
Don't use this function in the constructor or field initializers, instead move initialization code to the Awake or Start function.
UnityEngine.Network:get_peerType()
Map:GetBlock(Int32, Int32, Int32) (at C:\Users\pc\OneDrive\Documents\GitHub\worldcraft\Unity 5\Assets\VoxelEngine\Core\Map\Map.cs:115)
Map:GetBlock(Vector3i) (at C:\Users\pc\OneDrive\Documents\GitHub\worldcraft\Unity 5\Assets\VoxelEngine\Core\Map\Map.cs:111)
SpreadingInstruction:applyFluidPhysics(Vector3i) (at C:\Users\pc\OneDrive\Documents\GitHub\worldcraft\Unity 5\Assets\Assets\Prefabs\Player\Scripts\Builder.cs:298)
SpreadingInstruction:fluidCalculate() (at C:\Users\pc\OneDrive\Documents\GitHub\worldcraft\Unity 5\Assets\Assets\Prefabs\Player\Scripts\Builder.cs:286)

[C:/buildslave/unity/build/Runtime/Scripting/ScriptingThreadAndSerializationSafeCheck.cpp line 177] 
(Filename: C:/Users/pc/OneDrive/Documents/GitHub/worldcraft/Unity 5/Assets/VoxelEngine/Core/Map/Map.cs Line: 115)

Sun  15  Light 1
UnityEngine.DebugLogHandler:Internal_Log(LogType, String, Object)
UnityEngine.DebugLogHandler:LogFormat(LogType, Object, String, Object[])
UnityEngine.Logger:Log(LogType, Object)
UnityEngine.Debug:Log(Object)
Builder:OnGUI() (at C:\Users\pc\OneDrive\Documents\GitHub\worldcraft\Unity 5\Assets\Assets\Prefabs\Player\Scripts\Builder.cs:84)
 
(Filename: C:/Users/pc/OneDrive/Documents/GitHub/worldcraft/Unity 5/Assets/Assets/Prefabs/Player/Scripts/Builder.cs Line: 84)

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