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gdx-angle-natives's Introduction

gdx-angle-natives

This repository contains binaries for ANGLE for x86_64 Windows, Linux, and macOS. The binaries are build via GitHub workflows which are based on https://github.com/xiaozhuai/angle_builds/. The binaries are used by the gdx-lwjgl3-angle in the libGDX repository, allowing libGDX desktop applications to use ANGLE to emulate OpenGL ES 2 and 3. This is especially useful on macOS, where OpenGL support is broken in different ways.

The binaries in this repository are downloaded as part of the fetchNatives task in libGDX's Gradle build, and placed in gdx-lwjgl3-angle/res. The binaries are updated manually by triggering the workflows, then pushing the resulting artifacts to this repository.

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gdx-angle-natives's Issues

Shall we remove the x86 workflows?

As discussed in libgdx/libgdx#6806, this extension doesn't work on 32-bit Windows. I don't know how to fix it and this project looks dead, so shall it be removed?

While it's great that libGDX otherwise supports 32-bit, support is dwindling in tools people would use for packaging their game such as packr.

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