Comments (4)
Are you doing a straight interpolation between two colors?
No, actually i am just boosting 2 color channels in this palette init function.
When combined with the current "WS Colorization " option, you get even more variations than the 2 i've posted, although not all of them looks good with this game.
As i've said, i think i can get better results if i manage to differentiate the palettes used for the sprites vs the BGs.
from beetle-wswan-libretro.
little update: starting to get some colors already!
I guess the next step would be having diff. palettes for the sprites vs the bgs, like the GBC did.
from beetle-wswan-libretro.
looks cool, very promising.
from beetle-wswan-libretro.
Nice! looks like it is indeed doable :)
Are you doing a straight interpolation between two colors?
from beetle-wswan-libretro.
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