Giter Site home page Giter Site logo

Comments (7)

vtjnash avatar vtjnash commented on May 26, 2024

There appear to be some mistakes in that commit, which don't entirely negate the fact this appears to be a kernel bug, but is making it work poorly. In particular

static void uv__sigaction_set(int signum, struct sigaction *sa) {
  uv__sigactions.acts[signum] = *sa;
  uv__sigactions.acts_presented_flags[signum] = 1;
}

looks like it is missing a conditional set:

static void uv__sigaction_set(int signum, struct sigaction *sa) {
  if (uv__sigactions.acts_presented_flags[signum] == 0)
    uv__sigactions.acts[signum] = *sa;
  uv__sigactions.acts_presented_flags[signum] = 1;
}

since libuv may re-register its own sigaction to change from SA_RESETHAND => 0, and that would overwrite the correct info for the old sigaction, leading to libuv not correctly unregistering itself later

from libuv.

bnoordhuis avatar bnoordhuis commented on May 26, 2024

@slavamuravey fyi

I don't know if there's much we can do from the libuv side as it seems a macos issue

Yes... Guess there isn't much we can do here except maybe add a regression test to ensure we don't forget this tidbit of macos lore and merge another attempt in the future.

from libuv.

slavamuravey avatar slavamuravey commented on May 26, 2024

@bnoordhuis @vtjnash @santigimeno
Perhaps we should store previous sigaction data ourselves and not rely on the kernel?
Here is an example based on @santigimeno's example:

#define _GNU_SOURCE
#include <stdio.h>
#include <signal.h>
#include <stdlib.h>

void handler(int signum) {
    printf("Signal handler called with signal %d\n", signum);
}

int main() {
    struct sigaction sa, old_sa;

    // Set a signal handler with SA_RESETHAND flag
    sa.sa_handler = handler;
    sigemptyset(&sa.sa_mask);
    sa.sa_flags = SA_RESETHAND;
    if (sigaction(SIGINT, &sa, NULL) == -1) {
        perror("sigaction");
        exit(1);
    }
    // Here we remember previous sigaction data
    old_sa = sa;

    // Set a second signal handler without SA_RESETHAND flag
    sa.sa_flags = 0;
    if (sigaction(SIGINT, &sa, NULL) == -1) {
        perror("sigaction");
        exit(1);
    }

    // Check whether the SA_RESETHAND flag is actually propagated
    if (old_sa.sa_flags & SA_RESETHAND) {
        printf("SA_RESETHAND was set in the old signal handler\n");
    } else {
        printf("SA_RESETHAND was not set in the old signal handler\n");
    }

    return 0;
}

from libuv.

bnoordhuis avatar bnoordhuis commented on May 26, 2024

Perhaps we should store previous sigaction data ourselves and not rely on the kernel?

I don't think that would work reliably. A third party (like another library) may have changed the signal handler before libuv gets to it.

Longstanding libuv philosophy is that features should either work always or never, not sometimes. Users can code defensively around the first two but not the last one.

from libuv.

slavamuravey avatar slavamuravey commented on May 26, 2024

@bnoordhuis Ok, then we should wait for changes in macos. After macos behavior will be the same as in linux for our case, we will be able to merge reverted PR again?

from libuv.

bnoordhuis avatar bnoordhuis commented on May 26, 2024

Yes, but that may be a while because with macos we generally support the latest-1 or latest-2 releases (e.g. macos 11 and up right now.)

from libuv.

slavamuravey avatar slavamuravey commented on May 26, 2024

Got it, thanks!

from libuv.

Related Issues (20)

Recommend Projects

  • React photo React

    A declarative, efficient, and flexible JavaScript library for building user interfaces.

  • Vue.js photo Vue.js

    🖖 Vue.js is a progressive, incrementally-adoptable JavaScript framework for building UI on the web.

  • Typescript photo Typescript

    TypeScript is a superset of JavaScript that compiles to clean JavaScript output.

  • TensorFlow photo TensorFlow

    An Open Source Machine Learning Framework for Everyone

  • Django photo Django

    The Web framework for perfectionists with deadlines.

  • D3 photo D3

    Bring data to life with SVG, Canvas and HTML. 📊📈🎉

Recommend Topics

  • javascript

    JavaScript (JS) is a lightweight interpreted programming language with first-class functions.

  • web

    Some thing interesting about web. New door for the world.

  • server

    A server is a program made to process requests and deliver data to clients.

  • Machine learning

    Machine learning is a way of modeling and interpreting data that allows a piece of software to respond intelligently.

  • Game

    Some thing interesting about game, make everyone happy.

Recommend Org

  • Facebook photo Facebook

    We are working to build community through open source technology. NB: members must have two-factor auth.

  • Microsoft photo Microsoft

    Open source projects and samples from Microsoft.

  • Google photo Google

    Google ❤️ Open Source for everyone.

  • D3 photo D3

    Data-Driven Documents codes.