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luddis's Issues

Audio doesn't work in release mode

The audio doesn't work in release mode. Error messages says that the sound parameters is not loaded, use initialize().

Works perfectly in debug mode.

Luddis doesn't render until you move the mouse

As the title says, Luddis isn't rendered until you move the mouse. I would consider that a layering problem at first, but then I realised that the level is drawn before Luddis, so unless SFML changes rendering order, that shouldn't be the case.

Silverfish despawn

Silverfish "remembers" coordinates of the starting view and despawns when they should't if luddis moves down.

Tick function crashes game.

Tick function didn't work if entity was created within another entitys tick function.

Luddis created a projectile, but the game crashed before entering the tick function in the projectile.
Projectile created in initializeLevel in gamemanager works.

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