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ray-tracing-personal


Base on ray tracing in one weekend/next week

g++ version: g++ (x86_64-posix-seh-rev0, Built by MinGW-W64 project) 8.1.0

environment: vscode + win10

Use the following code to compile generally:

g++ src/main.cpp -o output/t

Running:

./output/t

or

(tips: ./output/t screen_with screen_height samples_per_pixel ray_tracing_depth)

./output/t 400 100 20 10


v1.1

  1. Add a menu that sets screen width, screen height, samples per pixel and ray trancing depth.
  2. Add a header file called sstream in common.h
  3. Adjust files structure.

v1.2

  1. Optimize multithreaded.
    • The numbers of threads is twice the numbers of cpu cores.
    • Running time is from 1min34s to 24s, which running parameters is 400 100 20 10.
  2. Add some cross platform code.

v1.3

  1. Add BVH(Bounding Volume Hierarchies).
  2. The speed of code has increased by 300% - 2000% (It depends on the number of objects).

v1.4

  1. Add perlin.
  2. Add image texture.
  3. Add Rectangle Class.
  4. Add Box Class.
  5. Build classic scene: Cornell Box.
  6. Basically complete v1 version.

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