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Haystack Continued: Plugin for Kerbal Space Program which helps to easily switch vessels and targets.

License: Other

C# 98.54% Batchfile 1.46%

haystackcontinued's Introduction

#Haystack Continued

Plugin for Kerbal Space Program which helps to easily switch vessels and targets.

This is a fork from Haystack written by hermes-jr, with additions for compatibility by enamelizer. This fork is to continue its development and maintence for KSP 0.24 and beyond.

##Releases

TODO: add in fourm links

##Building

  1. Add references to the Assembly-CSharp and UnityEngine assemblies from the version of KSP you wish to target. (A plugin build targeted to one version may not work on another, even if no code changes are necessary for compatibility.)
  2. Build in Release configuration. This will copy the Release DLL to \GameData\HrmHaystack.
  3. Zip and release to the world.

##Debugging Setup

  1. Copy a testbed version of Kerbal Space Program to the root directory of the repository in the KSP directory.
  2. Copy the Assembly-CSharp.dll and the UnityEngine.dll files for the KSP version you are complining against in the References directory.
  3. Deploy Haystack to this testbed version
  4. Build in Debug configuration, this will copy the Debug dll to the testbed version
  5. The testbed now contains the Debug version of Haystack, run the KSP.exe from this testbed to debug Haystack

Bonus: Add the testbed version of KSP.exe to "External Tools" in VS, then you can add this command to a tool bar to launch the testbed version of KSP.exe. You are now two clicks away from a build, deploy, and debug in VS!

##Reporting Issues

If you wish to test and report errors with this plugin please make sure you have done the following:

  1. Make sure you are running this in a copy of KSP with as few other plugins as possible. Preferably with only this plugin and any required plugins installed.
  2. Make sure you can reproduce the bug / error condition. If not make sure to record as much detail as possible about what caused the bug / error condition to occur.
  3. Provide access to a copy of the output_log.txt located in your KSP_Install_Folder\KSP_Data or KSP_x64_Data if running in 64bit.
  4. If running in 64bit on Windows run this plugin in 32bit mode before reporting any errors. 64bit KSP still has many issues and bugs
  5. Feel free to leave a fourm post or create an issue here. PMs on the fourm will not generally be answered.
  6. Please keep in mind that a bug / error is not the same as a feature request.

##Licence The source code is licensed under MIT Licence.

All other materials is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License.

haystackcontinued's People

Contributors

qberticus avatar linuxgurugamer avatar enamelizer avatar hermes-jr avatar leleon avatar

Stargazers

Alex Vidrine avatar Ryan Caskey avatar Luke Frisken avatar  avatar 47 avatar James-Robert Knight avatar  avatar  avatar

Watchers

Lisias avatar  avatar  avatar  avatar  avatar

haystackcontinued's Issues

Add both buttons AT THE SAME TIME

Allow us to have both squad and blizy toolbar items, ie add another button to toolbarcontrol to select/deselect each option. I like blizy but sometimes I want to click on a big button

[REQUEST] Vessel information live update

Hey linuxgurugamer :)
I would like to request a live update feature for the resources in the 'Vessel Information' window. This will be handy if you want to check the progress of a mining ship or if another mod with background processing like kerbalism is installed.
Time to Ap/Pe and MET are updated every second, so I guess this can be done for the resources aswell?

stuff to changbe

Another one for the collection! We will be royally ... (in trouble?) if you ever stop Kerbaling!

If I may, a few suggestions/requests/comments.

  1. Allow for GUI scaling, specifically the text.

  2. Allow for window resizing, ie like that available for the one window mod.

  3. Allow us to destroy craft, ie as if we were in the tracking station.

  4. In the vessel/craft information, display the number of parts, as many items have the same name and it is not always easy to determine which is which if they are too similar.

Thank you for bringing life to this mod, I thought it worth taking a look at and I like the pop up window concept, make things easier to read etc.

Display number of parts

In the vessel/craft information, display the number of parts, as many items have the same name and it is not always easy to determine which is which if they are too similar.

Add flight priority to rename popup

Would appreciate having the ability to change flight naming priority added to the vessel renaming window. Currently are able to rename and change the type but not the priority. Was considering creating a small plugin just for this, then saw the rename feature in Haystack. As always - thank you for the consideration.

VESSELNAMING
{
name = Orbital Tug
type = Plane
priority = 5
}

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