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A 2D game engine based on SDL2/C++

License: MIT License

CMake 5.29% C++ 94.56% Vim Script 0.05% Makefile 0.05% Shell 0.06%
2d 2d-game-engine cpp cpp17 game-controller gameengine music parallax-effect sdl sdl2 sound

flat's Introduction

MasterHead

Hi, my name is Linus Probert.

I'm a professional software developer since 2010 with a degree in Computer Science. My working experience has consisted of fullstack Java development for 8+ years and as the internet has evolved this has transitioned into fullstack with a backend of whatever architecture and language suits the project (Nodejs, Python, Java, AWS, GCP, Azure) and frontend in something suitable. Commonly Vuejs, Angular or React. Currently I work with embedded applications in the automotive industry using C/C++.

My spare time is mostly dedicated to family and hobby projects. Currently most of my spare time is dedicated to Blightmud and improving my skills in Rust, C/C++.

My tech stack (What I have professional experience in)


Rust C C++ Python Java Perl Lua NodeJS JavaScript TypeScript HTML5 CSS3

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