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liudeke's Projects

triangle.net icon triangle.net

C# / .NET version of Jonathan Shewchuk's Triangle mesh generator.

ui-manager icon ui-manager

The easiest user interface manager designed to work with Unity.

unisim icon unisim

A CUDA accelerated physics simulator.

unitask icon unitask

Provides an efficient allocation free async/await integration for Unity.

unity-dicom-3drender icon unity-dicom-3drender

Unity3d Prototype to manipulate Hounsfield units and create a 3D render of dicom images

unity-gpu-particles icon unity-gpu-particles

Using Direct X compute shaders to emit and update up to 5,000,000 particles simultaneously. Particle-Mesh collision detection is done using a pre-baked octree.

unity-shape-matching icon unity-shape-matching

An in progress attempt at creating a soft-body physics engine in Unity. Algorithm used for deformation is Shape Matching, which is implemented based on Matthias Muller's 2004 paper on the subject.

unity-xpbd-jakobsen-cable icon unity-xpbd-jakobsen-cable

This is an implementation of Jakobsen, PBD & XPBD alogrithms to simulate a cable in Unity which I made for my bachelor thesis.

unityextensions icon unityextensions

Unity 通用扩展,包括编辑器、运行时的即用扩展、API 扩展。

unitygameframework icon unitygameframework

This is literally a game framework, based on Unity game engine. It encapsulates commonly used game modules during development, and, to a large degree, standardises the process, enhances the development speed and ensures the product quality.

unityphysxplugin icon unityphysxplugin

Experimental Unity package to enable access to NVIDIA PhysX SDK 4 from within Unity.

unityvolumerender icon unityvolumerender

Volume Render for Unity, DVR and SVR mode, DICOM format supported, Phong Lighting

unityvolumerendering icon unityvolumerendering

Volume rendering, implemented in Unity3D. Want to support my project? Donate some money to Red Cross and send me a screenshot/message/issue, and I'll be greatly motivated! :) Any amount is welcome!

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