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luacocosaction's Introduction

LuaCocosAction

Lua版本实现的cocos2dx action系统

使用方法:
)每帧调用cc.ActionManager:getInstance():Update(deltaTime)并传入帧间隔时间
)因为大部分action都会调用节点的某些接口,比如MoveTo就是每帧调用节点改变坐标的接口,而不同引擎其接口都不一样的,所以为了action们能够通用就增加了中间层ActionNodeWrapper.lua,为你的引擎实现本文件的所有接口就可以了。
)像cocos一样使用action就可以了,例子:
local action = cc.MoveBy.New(2, 100, 50)
cc.ActionManager:getInstance():addAction(action, node)

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