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bulletopengl-1's Introduction

bulletOpenGL

learning game physics with bullet physics and opengl

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CH1.2 The Application Layer

CH1.2

CH2.1 Rendering The Scene

CH2.1

CH2.2 Basic Rendering And Lighting

CH2.2

CH2.3 User Input And Camera Control

CH2.3

USE up down left right to move and USE Z X to zoom

CH3.2 Createing Our First Physics Object

CH3.2

CH4.1 Handing Multiple Objects

CH4.1

CH4.2 Debug Drawer

CH4.2

use W to toggle wireframe debug drawing, use B to toggle AABB debug drawing

CH5.1 Raycasting

CH5.1

use D to delete object which mouse overhead, use right click to shoot a box

CH5.2 Constraints

CH5.2

left click and drag to move to box

CH6.1 Collision Events

CH6.1

Collision event will change the material of boxes

CH6.2 Trigger Volumes

CH6.2

CH6.3 Force Torque and Impulse

CH6.3

G for force test, E for impulse test

CH7.1 Sphere And Cylinders

CH7.1

CH7.2 Convex Hulls

CH7.2

CH7.3 Compound Shapes

CH7.3

CH8 Collision Filtering

CH8

CH9 Softbody Dynamics

CH9

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