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mc-three's Introduction

MCThree - Minecraft for Three.js

This repository wouldn't be possible without this work. I just expanded on it and made it more stable!

Basic Usage

index.html:

<!-- Found in the /dist folder of this repo -->
<script type='text/javascript' src='/path/to/modelRenderer.js'></script>
<script type='text/javascript' src='/path/to/main.js'></script>

main.js:

// ...

new MinecraftModelLoader().load('/path/to/model.json', mesh => {
	const textureLoader = new MinecraftTextureLoader();
	mesh.resolveTextures(path =>
		textureLoader.load(`/path/to/assets/minecraft/${path}.png`),
	);
	scene.add(mesh); // scene defined by three.js earlier in code
});

// ...

Advanced Usage

First you will want to extract the Minecraft assets from the latest Minecraft jar. Go ahead and do that then come back. Place them in a subdirectory of your static files root.

index.html:

<!-- Same as above -->

main.js:

// ...

new MinecraftModelLoader().load('/path/to/model.json', mesh => {
	const textureLoader = new MinecraftTextureLoader();
	mesh.resolveTextures(path => {
        let namespace, texture;

        // Check for namespace and default to minecraft: namespace if none is provided.
        if (path.indexOf(':') === -1) {
            namespace = 'minecraft';
            texture = path;
        } else {
            const pathPieces = path.split(/\:/g);
            namespace = pathPieces[0];
            texture = pathPieces[1];
        }

		return textureLoader.load(`/path/to/static/root/mcassets/${namespace}/textures/${texture}.png`),
    });
	scene.add(mesh); // scene defined by three.js earlier in code
});

// ...

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