llamacademy / ai-series-part-12 Goto Github PK View Code? Open in Web Editor NEW 6.0 2.0 1.0 1.88 MB Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target. Home Page: https://youtu.be/BFT8Fa4ZsMk&ref=github License: MIT License C# 5.43% ShaderLab 82.91% HLSL 11.66% gamedev tutorial ai unity gamedevelopment navmeshagent navmeshsurface Introduction ยท People ยท Discuss
Navmesh AI Tutorial 12 - Choosing Closest Target In this project we have: AI that will choose to move to the closest of several targets Scene Visualization of the potential NavMeshPaths the NavMeshAgent could take, highlighting the shortest one. Requirements Requires Unity 2019.4 LTS or higher. Utilizes the Navmesh Components from Unity's Github.
Navmesh AI Tutorial 12 - Choosing Closest Target In this project we have: AI that will choose to move to the closest of several targets Scene Visualization of the potential NavMeshPaths the NavMeshAgent could take, highlighting the shortest one. Requirements Requires Unity 2019.4 LTS or higher. Utilizes the Navmesh Components from Unity's Github.
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