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Project for the AI Series Part 12 where I go over how to choose the closest target to a particular NavMeshAgent based on the distance the NavMeshAgent would travel to get to the other target.

Home Page: https://youtu.be/BFT8Fa4ZsMk&ref=github

License: MIT License

C# 5.43% ShaderLab 82.91% HLSL 11.66%
gamedev tutorial ai unity gamedevelopment navmeshagent navmeshsurface

ai-series-part-12's Introduction

Navmesh AI Tutorial 12 - Choosing Closest Target

Youtube Tutorial

In this project we have:

  1. AI that will choose to move to the closest of several targets
  2. Scene Visualization of the potential NavMeshPaths the NavMeshAgent could take, highlighting the shortest one.

Requirements

  • Requires Unity 2019.4 LTS or higher.
  • Utilizes the Navmesh Components from Unity's Github.

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