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Full project of the end state of the AI Series Part 6 video where we add Attacking to NavMeshAgents

Home Page: https://youtu.be/Aee01YxQIsw&ref=github

License: MIT License

C# 20.54% ShaderLab 69.66% HLSL 9.80%
gamedev ai unity navmesh gamedevelopment navmeshagent navmeshsurface tutorial

ai-series-part-6's Introduction

Navmesh AI Tutorial 6 - Adding Ranged Attacking Enemies

The below video is the tutorial that ENDS where this project is. If you would like to follow along, check out the 5 Creating Different Enemy Types

Youtube Tutorial

IMMEDIATELY AFTER CHECKING THIS OUT IMPORT THE UNITY CHAN MODEL FROM THE UNITY ASSET STORE or you will be missing the model! (it's free)

In this project we have:

  1. Simple click to move.
  2. An enemy that follows the player
  3. NavMeshLinks to allow the player and enemy to jump from one platform to another, and on top of some walls.
  4. AgentLinkMover to control how NavMeshAgents will traverse NavMeshLinks
  5. Animated 3D Model based on NavMeshAgent's movement
  6. Dynamically spawned enemies at random points on the NavMesh
  7. 2 Enemy types, configured via a ScriptableObject, that path differently based on Agent Configuration
  8. Enemies and Player attack the other when they near each other, until dead.

Requirements

ai-series-part-6's People

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