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ceo-idle's Introduction

Hi ๐Ÿ‘‹, I'm Brad Snurka

Support/DevOps/Platform Engineer @ Dyantrace

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ceo-idle's Issues

Core Gameplay Loop

  1. Player starts game with little money, a loan from some family
  2. Invest's said loan into a Tier-1 company
  3. Re-invest earnings into either Upgrades for the company, another company
  4. Repeat 2-3, using offline progression potentially
  5. Purchase a Tier-2 commercial investors license, buy a Tier-2 company
  6. Repeat number 3, for the Tier-2 company
  7. Repeat the company upgrade process, from Tier-1 through Tier-10

Create Main Menu

Create a Main Menu that will be the default when the game loads

  • Load into Main menu on default
  • Play game option
  • Options
  • Exit game

Build out Companies (Stock price/dividend)

This will be the main way the player will gain money, by buying various randomly generated companies. This will allow the player to purchase companies for a given price, and over time reap the profits of that company. Based off the company type, there should be certain upgrades that can be purchased to enhance their money-per-second (mps) rating.
mps should be calculated based on sales, labor cost, supply cost

  • Build out a basic company object containing all the data structs we need
  • Create a way to randomly generate versions of these companies
  • Create a way for the player to inspect the company profiles
  • Create a way for the player to purchase the companies

Tier-1

  • Lemonade stand
  • Banana stand
  • Ice cream stand

Tier-2

  • Car Wash
  • Laundromat
  • Gas Station

Upgrades

  • Advanced Banana bundles - More bs per b (less supply cost per tick)
  • Colder Ice Cream - Customers pay more
  • Automated Wash machines - Car/Laundromat - Less staff cost

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