Nethereum Unity Webgl sample starter (WIP)
- All working but needs refactoring etc (see future thoughts)
- Entry point is the Metamask Controller: https://github.com/Nethereum/Nethereum.Unity.Webgl/blob/main/Assets/MetamaskController.cs
- Only supported in 2021 and above due to emscripten
- Refactor out to the core Nethereum.Unity library where possible
- Create an interceptor, mainly a way to switch between MM, normal Nethereum or other provider to do requests, this way your code does not need change depending on your environment (console, desktop, mobile, webgl)
- Figure out a better way to handle call backs, (maybe wait for a concurrent queue of responses held statically) ideally within the interop service, so interaction is the same as other calls (see above)