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simplechat's Introduction

#

Welcome To SimpleChat 2.0!

##New Features

  1. Completely redesigned implementation in Swift
  2. Supports iOS 7.1+
  3. New Screen Size Support

#SimpleChat

An easy to use bubble chat UI as an alternative to the traditional iOS talk bubbles.


###Getting Started

####1. Add The LGSimpleChat Folder To Xcode

  • Drag the folder into your Xcode project
  • Make sure "Copy items into destination group's folder (if needed)" is selected

####2. ObjC

  • Import <#YourProductModule#>-Swift.h
  • Conform to LGChatControllerDelegate
  • Call [self launchChatController] (specified below)

In <#YourViewController#>.m

#import "<#YourViewController#>.h"
#import "<#YourProductModule#>-Swift.h"

@interface <#YourViewController#> () <LGChatControllerDelegate>

@end

@implementation

#pragma mark - Launch Chat Controller

- (void)launchChatController
{
    LGChatController *chatController = [LGChatController new];
    chatController.opponentImage = [UIImage imageNamed:@"<#YourImageName#>"];
    chatController.title = @"<#YourTitle#>";
    LGChatMessage *helloWorld = [[LGChatMessage alloc] initWithContent:@"Hello World" sentByString:[LGChatMessage SentByUserString]];
    chatController.messages = @[helloWorld]; // Pass your messages here.
    chatController.delegate = self;
    [self.navigationController pushViewController:chatController animated:YES];
}

#pragma mark - LGChatControllerDelegate

- (void)chatController:(LGChatController *)chatController didAddNewMessage:(LGChatMessage *)message
{
    NSLog(@"Did Add Message: %@", message.content);
}

- (BOOL)shouldChatController:(LGChatController *)chatController addMessage:(LGChatMessage *)message
{
    /*
    Use this space to prevent sending a message, or to alter a message.  For example, you might want to hold a message until its successfully uploaded to a server.
    */
    return YES;
}

@end

Initializing a Message

LGChatMessage *helloWorld = [[LGChatMessage alloc] initWithContent:@"Hello World" sentByString:[LGChatMessage SentByUserString]];

or

LGChatMessage *helloWorld = [[LGChatMessage alloc] initWithContent:@"Hello World" sentByString:[LGChatMessage SentByOpponentString] timeStamp: someTimestamp];

Stylization Options

Chat Input

- (void)styleChatInput
{
    [LGChatInput setAppearanceBackgroundColor:<#UIColor#>];
    [LGChatInput setAppearanceIncludeBlur:<#Bool#>];
    [LGChatInput setAppearanceTextViewFont:<#UIFont#>];
    [LGChatInput setAppearanceTextViewTextColor:<#UIColor#>];
    [LGChatInput setAppearanceTintColor:<#UIColor#>];
    [LGChatInput setAppearanceTextViewBackgroundColor:<#UIColor#>];
}

Message Cell

- (void)styleMessageCell
{
    [LGChatMessageCell setAppearanceFont:<#UIFont#>];
    [LGChatMessageCell setAppearanceOpponentColor:[<#UIColor#>];
    [LGChatMessageCell setAppearanceUserColor:<#UIColor#>];
}

####2. Swift

  • Import <#YourProductModule#>-Swift.h
  • Conform to LGChatControllerDelegate
  • Call [self launchChatController] (specified below)

In <#YourViewController#>.swift

import UIKit

class SwiftExampleViewController: UIViewController, LGChatControllerDelegate {

    override func viewDidLoad() {
        super.viewDidLoad()
    }

    // MARK: Launch Chat Controller

    func launchChatController() {
        let chatController = LGChatController()
        chatController.opponentImage = UIImage(named: "User")
        chatController.title = "Simple Chat"
        let helloWorld = LGChatMessage(content: "Hello World!", sentBy: .User)
        chatController.messages = [helloWorld]
        chatController.delegate = self
        self.navigationController?.pushViewController(chatController, animated: true)
    }

    // MARK: LGChatControllerDelegate

    func chatController(chatController: LGChatController, didAddNewMessage message: LGChatMessage) {
        println("Did Add Message: \(message.content)")
    }

    func shouldChatController(chatController: LGChatController, addMessage message: LGChatMessage) -> Bool {
        /*
        Use this space to prevent sending a message, or to alter a message.  For example, you might want to hold a message until its successfully uploaded to a server.
        */
        return true
    }

}

Initializing a Message

let message = LGChatMessage(content: "Hello World!", sentBy: .User)

-- or --

let message = LGChatMessage(content: "Hello World!", sentBy: .Opponent, timeStamp: someTimestamp)

Stylization Options

Chat Input

func stylizeChatInput() {
    LGChatInput.Appearance.backgroundColor = <#UIColor#>
    LGChatInput.Appearance.includeBlur = <#Bool#>
    LGChatInput.Appearance.textViewFont = <#UIFont#>
    LGChatInput.Appearance.textViewTextColor = <#UIColor#>
    LGChatInput.Appearance.tintColor = <#UIColor#>
    LGChatInput.Appearance.textViewBackgroundColor = <#UIColor#>
}

Message Cell

func stylizeMessageCell() {
    LGChatMessageCell.Appearance.font = <#UIFont#>
    LGChatMessageCell.Appearance.opponentColor = <#UIColor#>
    LGChatMessageCell.Appearance.userColor = <#UIColor#>
}

##License

You may not claim this code as your own!

This product is licensed under MPL 2.0.


Mozilla Public License
Version 2.0

1. Definitions

1.1. “Contributor”
means each individual or legal entity that creates, contributes to the creation of, or owns Covered Software.

1.2. “Contributor Version”
means the combination of the Contributions of others (if any) used by a Contributor and that particular Contributor’s Contribution.

1.3. “Contribution”
means Covered Software of a particular Contributor.

1.4. “Covered Software”
means Source Code Form to which the initial Contributor has attached the notice in Exhibit A, the Executable Form of such Source Code Form, and Modifications of such Source Code Form, in each case including portions thereof.

1.5. “Incompatible With Secondary Licenses”
means

that the initial Contributor has attached the notice described in Exhibit B to the Covered Software; or

that the Covered Software was made available under the terms of version 1.1 or earlier of the License, but not also under the terms of a Secondary License.

1.6. “Executable Form”
means any form of the work other than Source Code Form.

1.7. “Larger Work”
means a work that combines Covered Software with other material, in a separate file or files, that is not Covered Software.

1.8. “License”
means this document.

1.9. “Licensable”
means having the right to grant, to the maximum extent possible, whether at the time of the initial grant or subsequently, any and all of the rights conveyed by this License.

1.10. “Modifications”
means any of the following:

any file in Source Code Form that results from an addition to, deletion from, or modification of the contents of Covered Software; or

any new file in Source Code Form that contains any Covered Software.

1.11. “Patent Claims” of a Contributor
means any patent claim(s), including without limitation, method, process, and apparatus claims, in any patent Licensable by such Contributor that would be infringed, but for the grant of the License, by the making, using, selling, offering for sale, having made, import, or transfer of either its Contributions or its Contributor Version.

1.12. “Secondary License”
means either the GNU General Public License, Version 2.0, the GNU Lesser General Public License, Version 2.1, the GNU Affero General Public License, Version 3.0, or any later versions of those licenses.

1.13. “Source Code Form”
means the form of the work preferred for making modifications.

1.14. “You” (or “Your”)
means an individual or a legal entity exercising rights under this License. For legal entities, “You” includes any entity that controls, is controlled by, or is under common control with You. For purposes of this definition, “control” means (a) the power, direct or indirect, to cause the direction or management of such entity, whether by contract or otherwise, or (b) ownership of more than fifty percent (50%) of the outstanding shares or beneficial ownership of such entity.

2. License Grants and Conditions

2.1. Grants

Each Contributor hereby grants You a world-wide, royalty-free, non-exclusive license:

under intellectual property rights (other than patent or trademark) Licensable by such Contributor to use, reproduce, make available, modify, display, perform, distribute, and otherwise exploit its Contributions, either on an unmodified basis, with Modifications, or as part of a Larger Work; and

under Patent Claims of such Contributor to make, use, sell, offer for sale, have made, import, and otherwise transfer either its Contributions or its Contributor Version.

2.2. Effective Date

The licenses granted in Section 2.1 with respect to any Contribution become effective for each Contribution on the date the Contributor first distributes such Contribution.

2.3. Limitations on Grant Scope

The licenses granted in this Section 2 are the only rights granted under this License. No additional rights or licenses will be implied from the distribution or licensing of Covered Software under this License. Notwithstanding Section 2.1(b) above, no patent license is granted by a Contributor:

for any code that a Contributor has removed from Covered Software; or

for infringements caused by: (i) Your and any other third party’s modifications of Covered Software, or (ii) the combination of its Contributions with other software (except as part of its Contributor Version); or

under Patent Claims infringed by Covered Software in the absence of its Contributions.

This License does not grant any rights in the trademarks, service marks, or logos of any Contributor (except as may be necessary to comply with the notice requirements in Section 3.4).

2.4. Subsequent Licenses

No Contributor makes additional grants as a result of Your choice to distribute the Covered Software under a subsequent version of this License (see Section 10.2) or under the terms of a Secondary License (if permitted under the terms of Section 3.3).

2.5. Representation

Each Contributor represents that the Contributor believes its Contributions are its original creation(s) or it has sufficient rights to grant the rights to its Contributions conveyed by this License.

2.6. Fair Use

This License is not intended to limit any rights You have under applicable copyright doctrines of fair use, fair dealing, or other equivalents.

2.7. Conditions

Sections 3.1, 3.2, 3.3, and 3.4 are conditions of the licenses granted in Section 2.1.

3. Responsibilities

3.1. Distribution of Source Form

All distribution of Covered Software in Source Code Form, including any Modifications that You create or to which You contribute, must be under the terms of this License. You must inform recipients that the Source Code Form of the Covered Software is governed by the terms of this License, and how they can obtain a copy of this License. You may not attempt to alter or restrict the recipients’ rights in the Source Code Form.

3.2. Distribution of Executable Form

If You distribute Covered Software in Executable Form then:

such Covered Software must also be made available in Source Code Form, as described in Section 3.1, and You must inform recipients of the Executable Form how they can obtain a copy of such Source Code Form by reasonable means in a timely manner, at a charge no more than the cost of distribution to the recipient; and

You may distribute such Executable Form under the terms of this License, or sublicense it under different terms, provided that the license for the Executable Form does not attempt to limit or alter the recipients’ rights in the Source Code Form under this License.

3.3. Distribution of a Larger Work

You may create and distribute a Larger Work under terms of Your choice, provided that You also comply with the requirements of this License for the Covered Software. If the Larger Work is a combination of Covered Software with a work governed by one or more Secondary Licenses, and the Covered Software is not Incompatible With Secondary Licenses, this License permits You to additionally distribute such Covered Software under the terms of such Secondary License(s), so that the recipient of the Larger Work may, at their option, further distribute the Covered Software under the terms of either this License or such Secondary License(s).

3.4. Notices

You may not remove or alter the substance of any license notices (including copyright notices, patent notices, disclaimers of warranty, or limitations of liability) contained within the Source Code Form of the Covered Software, except that You may alter any license notices to the extent required to remedy known factual inaccuracies.

3.5. Application of Additional Terms

You may choose to offer, and to charge a fee for, warranty, support, indemnity or liability obligations to one or more recipients of Covered Software. However, You may do so only on Your own behalf, and not on behalf of any Contributor. You must make it absolutely clear that any such warranty, support, indemnity, or liability obligation is offered by You alone, and You hereby agree to indemnify every Contributor for any liability incurred by such Contributor as a result of warranty, support, indemnity or liability terms You offer. You may include additional disclaimers of warranty and limitations of liability specific to any jurisdiction.

4. Inability to Comply Due to Statute or Regulation

If it is impossible for You to comply with any of the terms of this License with respect to some or all of the Covered Software due to statute, judicial order, or regulation then You must: (a) comply with the terms of this License to the maximum extent possible; and (b) describe the limitations and the code they affect. Such description must be placed in a text file included with all distributions of the Covered Software under this License. Except to the extent prohibited by statute or regulation, such description must be sufficiently detailed for a recipient of ordinary skill to be able to understand it.

5. Termination

5.1. The rights granted under this License will terminate automatically if You fail to comply with any of its terms. However, if You become compliant, then the rights granted under this License from a particular Contributor are reinstated (a) provisionally, unless and until such Contributor explicitly and finally terminates Your grants, and (b) on an ongoing basis, if such Contributor fails to notify You of the non-compliance by some reasonable means prior to 60 days after You have come back into compliance. Moreover, Your grants from a particular Contributor are reinstated on an ongoing basis if such Contributor notifies You of the non-compliance by some reasonable means, this is the first time You have received notice of non-compliance with this License from such Contributor, and You become compliant prior to 30 days after Your receipt of the notice.

5.2. If You initiate litigation against any entity by asserting a patent infringement claim (excluding declaratory judgment actions, counter-claims, and cross-claims) alleging that a Contributor Version directly or indirectly infringes any patent, then the rights granted to You by any and all Contributors for the Covered Software under Section 2.1 of this License shall terminate.

5.3. In the event of termination under Sections 5.1 or 5.2 above, all end user license agreements (excluding distributors and resellers) which have been validly granted by You or Your distributors under this License prior to termination shall survive termination.

6. Disclaimer of Warranty

Covered Software is provided under this License on an “as is” basis, without warranty of any kind, either expressed, implied, or statutory, including, without limitation, warranties that the Covered Software is free of defects, merchantable, fit for a particular purpose or non-infringing. The entire risk as to the quality and performance of the Covered Software is with You. Should any Covered Software prove defective in any respect, You (not any Contributor) assume the cost of any necessary servicing, repair, or correction. This disclaimer of warranty constitutes an essential part of this License. No use of any Covered Software is authorized under this License except under this disclaimer.

7. Limitation of Liability

Under no circumstances and under no legal theory, whether tort (including negligence), contract, or otherwise, shall any Contributor, or anyone who distributes Covered Software as permitted above, be liable to You for any direct, indirect, special, incidental, or consequential damages of any character including, without limitation, damages for lost profits, loss of goodwill, work stoppage, computer failure or malfunction, or any and all other commercial damages or losses, even if such party shall have been informed of the possibility of such damages. This limitation of liability shall not apply to liability for death or personal injury resulting from such party’s negligence to the extent applicable law prohibits such limitation. Some jurisdictions do not allow the exclusion or limitation of incidental or consequential damages, so this exclusion and limitation may not apply to You.

8. Litigation

Any litigation relating to this License may be brought only in the courts of a jurisdiction where the defendant maintains its principal place of business and such litigation shall be governed by laws of that jurisdiction, without reference to its conflict-of-law provisions. Nothing in this Section shall prevent a party’s ability to bring cross-claims or counter-claims.

9. Miscellaneous

This License represents the complete agreement concerning the subject matter hereof. If any provision of this License is held to be unenforceable, such provision shall be reformed only to the extent necessary to make it enforceable. Any law or regulation which provides that the language of a contract shall be construed against the drafter shall not be used to construe this License against a Contributor.

10. Versions of the License

10.1. New Versions

Mozilla Foundation is the license steward. Except as provided in Section 10.3, no one other than the license steward has the right to modify or publish new versions of this License. Each version will be given a distinguishing version number.

10.2. Effect of New Versions

You may distribute the Covered Software under the terms of the version of the License under which You originally received the Covered Software, or under the terms of any subsequent version published by the license steward.

10.3. Modified Versions

If you create software not governed by this License, and you want to create a new license for such software, you may create and use a modified version of this License if you rename the license and remove any references to the name of the license steward (except to note that such modified license differs from this License).

10.4. Distributing Source Code Form that is Incompatible With Secondary Licenses

If You choose to distribute Source Code Form that is Incompatible With Secondary Licenses under the terms of this version of the License, the notice described in Exhibit B of this License must be attached.

Exhibit A - Source Code Form License Notice

This Source Code Form is subject to the terms of the Mozilla Public License, v. 2.0. If a copy of the MPL was not distributed with this file, You can obtain one at http://mozilla.org/MPL/2.0/.

If it is not possible or desirable to put the notice in a particular file, then You may include the notice in a location (such as a LICENSE file in a relevant directory) where a recipient would be likely to look for such a notice.

You may add additional accurate notices of copyright ownership.

Exhibit B - “Incompatible With Secondary Licenses” Notice

This Source Code Form is “Incompatible With Secondary Licenses”, as defined by the Mozilla Public License, v. 2.0.

simplechat's People

Contributors

little2s avatar loganwright avatar

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simplechat's Issues

Paste Issue..

When I paste quite long phrase into text view, it doeson't scroll to bottom..

I pasted this phrase..

"[rBtn addTarget:delegate action:@selector(showMenus) forControlEvents:UIControlEventTouchUpInside]"

Text view become like this picture.

paste

How can I solve this problem?

Anyway, your great code save me and my time.. Thanks great!! :-)

Are timestamps ignored?

Hello, I'm using SimpleChat in my current project.
I used timestamps to save the order of messages (I don't need the exact date to be displayed) to CoreData, but when I load, timestamp simply gets ignored.
My question is then, what is timestamp for? Timestamps doesn't get updated when a message is sent/received, and it's also ignored why the message is added back.
Am I using that the wrong way? Any hint?

Pushing Chat Controller with REMenu

Hi Logan,

I decided to try out a Cocoa control in my app (https://github.com/romaonthego/REMenu) and when I try to push the ChatController it sometimes appears and sometimes not. I have tried with the storyboard config and programatically, but neither work. In the attempts It displayed, the ChatController's subviews where out of place. I think this might me the issue, since this controller creates a subview (I think) in the navbar area. Is there a way to change the frame of the subviews? If so what is the best way to do this? Also should I remove the ChatController's navbar subview?

Thanks in advance and congrats in the marvellous controller. It is simple, elegant and much better than other controllers out there.

Beno

Ps. an idea I had was to implement a slide to show time. I have found a way with table view but this uses a collection view (similar but not the same). I'm trying to implement this too and if I achieve it I'll let you know.

Opaque navigation bar

Hi Logan,

Great library, and I'll post the link to my app when it's done! I was just wondering how I could go about including an opaque navigation bar in my chat view. Right now, setting the translucent property of the nav bar to NO shifts the entire collection view down, which pushes the ChatInput bar off of the screen. How can I shift it back up?

Thanks!

LGChatMessage.swift errors on XCode 6.3

Hi everybody, firts congrats for an awesome chat component.
You know, with a new XCode release, new challenges arrived.
Init errors, convertion errors, some methods that couldn't find, etc.
Any of you had these problems?

Unclear instruction for usage from Swift

I am a new iOS developer, so it is entirely possible this is just unclear to me.

The first instruction under Swift says: Import <#YourProductModule#>-Swift.h

What does this mean? Where does the import go? And what is <#YourProductModule#>-Swift.h? I don't believe my code has one of these. Or should it be something like SimpleChat-Swift.h?

By the way, this looks like useful code, and I'm learning quite a bit just reading it.

Chat bubble not staying top after leaving/returning back to chat UI.

Hello,

We are seeing this issue when compiled with Xcode 5/iOS 7. To repro:
1 start up the app, tap to open the chat UI;
2 enter a message, now the message bubble appears at top-right corner of chat UI;
3 dismiss the virtual keyboard;
4 hit Back to go back to "TAP TO OPEN" screen;
5 tap on the screen to go to the chat UI;
6 the message bubble should stay at top-right corner of chat UI, but instead, it's position is offset (lower than suppsed to be);

Is there a quick fix for this? We think the component is simple and might be a good fit for our project.

ObjC not finding swift

I love this idea, and I believe I've followed the instructions correctly, however, I cannot seem to get my project to see the LGChatController...I've checked the settings in the properties. Please see below. Any help is appreciated.

screen shot 2015-05-16 at 11 32 27 am

Adding Push functionality

Hey, I am kind of confused right now trying to figure out how to add push functionality in this chat.

By that I mean, what action should I trigger whenever I receive a push message in order to print the incoming message in the chatcontroller asynchronally?

Thanks for the help

Showing Keyboard

Hello,

I was trying to show the keyboard by acting over the LGChatController but I couln't find any way.

Could you help me with it?

Thanks
Tomás

Multiple Opponents

Hello,
is it possible to have multiple opponents each with a different avatar?
I would like to try to use this when having a group chat with multiple people. Is there a way I can implement that?

Bug when embedded in Tabbar

First of all this is great work ! I block on one issue, when its embedded in tabbar controller, text field is masked by the bottom bar. It have to be linked to the way you use constraints but i can't find a way to fix it. Any clue or solution =) ?
(edit) I managed to make it show on top of bar if there one but when i dismiss the key bord all disappear under the bar

(edit) found a solution : (IOS8 but easy to adapt for IOS7)

private func chatInputConstraints() -> [NSLayoutConstraint] {
self.bottomChatInputConstraint = NSLayoutConstraint(item: chatInput, attribute: .Bottom, relatedBy: .Equal, toItem: self.bottomLayoutGuide, attribute: .Top, multiplier: 1.0, constant: 0)
let leftConstraint = NSLayoutConstraint(item: chatInput, attribute: .Left, relatedBy: .Equal, toItem: self.view, attribute: .Left, multiplier: 1.0, constant: 0.0)
let rightConstraint = NSLayoutConstraint(item: chatInput, attribute: .Right, relatedBy: .Equal, toItem: self.view, attribute: .Right, multiplier: 1.0, constant: 0.0)
return [leftConstraint, self.bottomChatInputConstraint, rightConstraint]
}

func keyboardWillChangeFrame(note: NSNotification)
{
boardAnimationDetail = note.userInfo!
let duration = keyboardAnimationDetail[UIKeyboardAnimationDurationUserInfoKey] as! NSTimeInterval
var keyboardFrame = (keyboardAnimationDetail[UIKeyboardFrameEndUserInfoKey] as! NSValue).CGRectValue()
if let window = self.view.window {
keyboardFrame = window.convertRect(keyboardFrame, toView: self.view)
}
let animationCurve = keyboardAnimationDetail[UIKeyboardAnimationCurveUserInfoKey] as! UInt

    self.tableView.scrollEnabled = false
    self.tableView.decelerationRate = UIScrollViewDecelerationRateFast
    self.view.layoutIfNeeded()
    var chatInputOffset: CGFloat
    chatInputOffset = 0;
    if self.bottomChatInputConstraint.constant == 0
    {
        chatInputOffset = (self.bottomLayoutGuide.length - keyboardFrame.height)
    }
    self.bottomChatInputConstraint.constant = chatInputOffset
    self.view.layoutIfNeeded()
    UIView.animateWithDuration(duration, delay: 0.0, options: UIViewAnimationOptions(animationCurve), animations: { () -> Void in
        self.view.layoutIfNeeded()
        self.scrollToBottom()
        }, completion: {(finished) -> () in
            self.tableView.scrollEnabled = true
            self.tableView.decelerationRate = UIScrollViewDecelerationRateNormal
    })
}

sorry i don't have time to fork but after review you could integrate it

iPhone 6 screen size

Hi Logan,

How many time you need to make SimpleChat optimized for iOS 8 and iPhone 6?

Date Stamps

Any plans to add date/time stamps to chat view? I think it'll be a great addition to have a separator and day of the week. Seems like this feature was planned but not implemented? There is a time option to add, but doesn't do anything.

Adding new message in chatview

Hi,
I am adding new message from opponent using following code,

   let chatController = LGChatController()
    let helloWorld = LGChatMessage(content: "Hello World!", sentBy: .Opponent)
    chatController.addNewMessage(helloWorld)

then it is crashing and i got result as following,

Terminating app due to uncaught exception 'NSRangeException', reason: '-[UITableView _contentOffsetForScrollingToRowAtIndexPath:atScrollPosition:]: row (0) beyond bounds (0) for section (0).'
because "LGChatMessage" is empty.

So how can i add new message from opponent? It's working fine when i am adding message from user.
Please help me.
Thanks in advance. :)

'didRotateFromInterfaceOrientation' was deprecated in iOS 8.0

I got this warning. I am using swift2 and xcode7.2. This is the respective code

override func didRotateFromInterfaceOrientation(fromInterfaceOrientation: UIInterfaceOrientation) {
        super.didRotateFromInterfaceOrientation(fromInterfaceOrientation)
UIView.animateWithDuration(0.25, delay: 0.0, options: UIViewAnimationOptions.CurveEaseOut, animations: { () -> Void in
            self.scrollToBottom()
            }, completion: nil)
    }

Trying to add SimpleChat to Freefrom View

I'm trying to get SimpleChat to open in a customized freeform view. However, once SimpleChat is initialized it creates a new view, that is the maximum size. For example, I have a freeform view of 500x768. Then once I activate SimpleChat using the "Tap to Comment" from the sample code, the SimpleChat view opens in the full 1024x768.

Great code by the way, and I appreciate any thoughts on this.

Error on OBJ C

I'm trying to add the chat interface to my OBJ C project but i got and error at this line:
LGChatController *chatController = [LGChatController new];

and with Delgated methods too.

Whats wrong?

Undefined symbols for architecture x86_64:
"OBJC_CLASS$__TtC10SimpleChat13LGChatMessage", referenced from:
objc-class-ref in ContactoWithLoginViewController.o
"OBJC_CLASS$__TtC10SimpleChat16LGChatController", referenced from:
objc-class-ref in ContactoWithLoginViewController.o
ld: symbol(s) not found for architecture x86_64
clang: error: linker command failed with exit code 1 (use -v to see invocation)

Cocoapod

Could you add a podspec so that this can be used as a Cocoapod? Don't mind adding the spec for you but as you are the original library creator would rather you push it to the trunk. LMK

I found an issue for Japanese or Chinese keyboard..

Thank you for sharing cool source!!

I found an issue for Japanese or Chinese keyboard.
If you test with Japanese(kana) keyboard, you can find it.

in keyboardWillShow method, you're using

NSValue* keyboardFrameBegin = [keyboardAnimationDetail valueForKey:UIKeyboardFrameBeginUserInfoKey];

but I think you should use UIKeyboardFrameEndUserInfoKey instead of UIKeyboardFrameBeginUserInfoKey.

It works well for me, but I don't know it cause other trouble.
Please check it..

Thank you~

Crashing when trying to load

Getting this error @loganwright, @little2s haven't figure out the why on this!

Terminating app due to uncaught exception 'NSInvalidArgumentException', reason: 'NSLayoutConstraint for <SimpleChat.LGChatInput: 0x7fd0e67008f0; frame = (0 0; 0 0); layer = <CALayer: 0x6000004d2a40>>: Constraint items must each be a view or layout guide.

update
triggered on this line

self.bottomChatInputConstraint = NSLayoutConstraint(item: chatInput, attribute: .bottom, relatedBy: .equal, toItem: self.view.safeAreaLayoutGuide.bottomAnchor, attribute: .top, multiplier: 1.0, constant: 0)

Disable chat

Is there any way to disable chat messages being written and sent? We would like only one party to be able to initiate the chat. Thank you.

Objective c Not Work

I can be try to implement in objective c but i have show many error an try many ways but not showing any solution.

Adding support to show msg timestamp

Hi Logan,

Awesome library! I am looking for a recommendation on how to easily add a msg timestamp in between chat bubbles. Can you recommend the best way to add this?

Thanks

LGChatController doesn't show UINavigationBar

Hi Logan,

I have a little problem.
I have this storyboard configuration:
tabBarController -> navigationController -> myListMessageView -> LGChatView

When i make PUSH, uinavigationBar of LGChat is not shown.
I use with this code:

LGChatController *chatController = [LGChatController new];
chatController.opponentImage = [UIImage imageNamed:imageName];
chatController.title = titleView;

//Inizializza con un messaggio
LGChatMessage *helloWorld = [[LGChatMessage alloc] initWithContent:@"Ciao sporcacciona" sentByString:[LGChatMessage SentByUserString]];

chatController.messages = @[helloWorld]; // Pass your messages here.
chatController.delegate = self;

//Hide tabbarcontroller, else tabBar hides the textField
self.tabBarController.tabBar.hidden = YES;

[self.navigationController pushViewController:chatController animated:YES];

I would use the same navigationBar of myListMessageView.
I hope you can help me.

Thank you. ;)

See the images:

ios simulator screen shot 27 feb 2015 20 08 06
ios simulator screen shot 27 feb 2015 20 08 08

Broken in iOS 9

There are issues with the way text storage is handled in iOS 9 that are causing crashes.

Storyboard init

Is there another way to initialise the ChatController without using the [ChatController new]? I'm trying to use storyboard to do so by setting the class of the view to ChatController but when i run the app it doesn't initialise the ChatController.

Thanks in advance and great work.

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