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5.0 3.0 0.0 89.61 MB

Second attempt at a potential sequel to Brute Force Attack. Tower Defense game with a focus on large hordes of enemies, turret customization, and upgrade systems. Expected to be complete before the end of 2023, but no promises.

Home Page: https://lomztein.itch.io/brute-force-attack-2

License: GNU General Public License v3.0

C# 99.73% ShaderLab 0.27%
game strategy-game tower-defense-game unity

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brute-force-attack-2's Issues

Implement assembler system

Implement an assembler type system that is able to serialize and de-serialize objects into/from external data files, such as JSON, XML, or some third. If you're fancy, you can support any type of external data type.

This can be used as a basis for the game's content, allowing for easy creation of custom content. Totally not inspired by RimWorld. Don't sue plz.

A system like this can have project-wide architectural consequences, so it must be at the core of the entire project.

If done well, it could potentially have a great many uses. Not only custom content, but also save games and whatnot.

Refactor property models to include Type, raw object assembler to be seperate from component assembler.

  • Implement serializer in assembler/model/serializer pattern
  • Convert engine object serializers to engine object assemblers
  • Convert engine component serializers to engine component assemblers
  • Convert ISerializable to ISelfAssembling or IAssemblable
  • Implement matching property model assemblers for Array, Object, Value property models.
  • Implement clear implicit/explicit type definitions.
  • Simplify pipeline to be only the generic ObjectModel, specialization should be after top of the pipeline.
  • Re-export all game object models using new system.

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