longstl / emu Goto Github PK
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Automatically exported from code.google.com/p/emu
R24 compiled in VS2008
Boost v1.47
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(73) : error C2440: 'initializing'
: cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(130) : error C2440: 'initializing'
: cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(197) : error C2440: 'initializing'
: cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(241) : error C2440: 'initializing'
: cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(282) : error C2440: 'initializing'
: cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(403) : error C2102: '&' requires
l-value
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(417) : error C2440: 'initializing'
: cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(426) : error C2039: 'count' : is
not a member of 'eMUCore::socketContextManager_t'
with
[
T=gameServerUser_t
]
d:\src\f1x\emu\trunk\src\gameserver\game.cpp(427) : error C2440: 'initializing'
: cannot convert from 'gameServerUser_t *' to 'gameServerUser_t &'
gameobject.cpp
gameserver.cpp
d:\src\f1x\emu\trunk\src\gameserver\gameserver.h(34) : error C2664:
'eMUCore::iocpEngine_t::detach' : cannot convert parameter 1 from
'gameServerUser_t' to 'eMUCore::socketContext_t *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2664:
'eMUCore::socketContextManager_t::socketContextManager_t(const
eMUCore::socketContextManager_t &)' : cannot convert parameter 1 from 'size_t'
to 'const eMUCore::socketContextManager_t &'
with
[
T=gameServerUser_t
]
Reason: cannot convert from 'size_t' to 'const eMUCore::socketContextManager_t'
with
[
T=gameServerUser_t
]
No constructor could take the source type, or constructor overload resolution was ambiguous
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2661:
'eMUCore::logger_t::logger_t' : no overloaded function takes 2 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2664:
'eMUCore::scheduler_t::scheduler_t(const eMUCore::scheduler_t &)' : cannot
convert parameter 1 from 'eMUCore::synchronizer_t' to 'const
eMUCore::scheduler_t &'
Reason: cannot convert from 'eMUCore::synchronizer_t' to 'const eMUCore::scheduler_t'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2661:
'eMUCore::iocpEngine_t::iocpEngine_t' : no overloaded function takes 2 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2661:
'eMUCore::tcpClient_t::tcpClient_t' : no overloaded function takes 2 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2661:
'eMUCore::tcpServer_t::tcpServer_t' : no overloaded function takes 4 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(39) : error C2661:
'eMUCore::udpSocket_t::udpSocket_t' : no overloaded function takes 3 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(71) : error C2660:
'eMUCore::socketContextManager_t::startup' : function does not take 3 arguments
with
[
T=gameServerUser_t
]
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(79) : error C2660:
'eMUCore::tcpServer_t::startup' : function does not take 0 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(83) : error C2660:
'eMUCore::udpSocket_t::startup' : function does not take 0 arguments
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(158) : error C2039: 'count'
: is not a member of 'eMUCore::socketContextManager_t'
with
[
T=gameServerUser_t
]
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(168) : error C2039: 'count'
: is not a member of 'eMUCore::socketContextManager_t'
with
[
T=gameServerUser_t
]
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(169) : error C2228: left of
'.active' must have class/struct/union
type is 'gameServerUser_t *'
did you intend to use '->' instead?
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(170) : error C2664:
'gameServer_t::disconnect' : cannot convert parameter 1 from 'gameServerUser_t
*' to 'gameServerUser_t &'
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(176) : error C2039: 'count'
: is not a member of 'eMUCore::socketContextManager_t'
with
[
T=gameServerUser_t
]
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(415) : error C2664:
'eMUCore::iocpEngine_t::write' : cannot convert parameter 1 from
'gameServerUser_t' to 'eMUCore::socketContext_t *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(417) : error C2664:
'eMUCore::iocpEngine_t::write' : cannot convert parameter 1 from
'gameServerUser_t' to 'eMUCore::socketContext_t *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
d:\src\f1x\emu\trunk\src\gameserver\gameserver.cpp(428) : error C2664:
'eMUCore::iocpEngine_t::write' : cannot convert parameter 1 from
'eMUCore::tcpClient_t' to 'eMUCore::socketContext_t *'
No user-defined-conversion operator available that can perform this conversion, or the operator cannot be called
gate.cpp
item.cpp
map.cpp
d:\src\f1x\emu\trunk\src\core\core.h(45) : error C3892: 'min' : you cannot
assign to a variable that is const
d:\src\f1x\emu\trunk\src\gameserver\map.cpp(63) : see reference to function template instantiation 'T eMUCore::role(const T &,const T &)' being compiled
with
[
T=size_t
]
d:\src\f1x\emu\trunk\src\core\core.h(46) : error C3892: 'max' : you cannot
assign to a variable that is const
Original issue reported on code.google.com by [email protected]
on 6 Sep 2011 at 2:44
Attachments:
Greetings!
I want to try your emu but i dont know how to compile it, so.. could you make a
guide to how to compile and run it please?
On your post in ragezone you say this:
Current features:
1. Login,
2. Logout,
3. Character create,
4. Character delete,
5. Character select,
6. Character save,
7. Gates,
9. Teleport,
8. Viewport (characters, monsters),
9. Public chat,
10. Others which I forgot ;)
But that was 2 years ago...
What are the features that is working now?
you can fight with monsters and gain exp to lvl up?
you can use items?
Can you share the new config files? cause in ragezone there is some in
build.rar but thats old and i think that you already have more configs.
Well thats all, i hope you can help me.
Original issue reported on code.google.com by [email protected]
on 25 Sep 2013 at 9:08
form
Original issue reported on code.google.com by [email protected]
on 11 Oct 2011 at 3:22
Attachments:
vbvnbb
Original issue reported on code.google.com by [email protected]
on 7 Sep 2011 at 12:21
Attachments:
What steps will reproduce the problem?
Please F1X, upload the config files, I compiled, but i dont have them.
thanks.
Original issue reported on code.google.com by [email protected]
on 6 Apr 2011 at 8:33
[ 72%] Built target core
Linking CXX executable bin/connectserver
/usr/lib/gcc/x86_64-linux-gnu/4.7/../../../x86_64-linux-gnu/crt1.o: In function
`_start':
(.text+0x20): undefined reference to `main'
collect2: error: ld returned 1 exit status
make[2]: *** [bin/connectserver] Error 1
make[1]: *** [CMakeFiles/connectserver.dir/all] Error 2
make: *** [all] Error 2
Original issue reported on code.google.com by [email protected]
on 2 Aug 2013 at 3:00
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